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Tile Improvement Sound Problem
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Hail and thank you!!!
Thank you so very much, Immortal One!!! That SLIC did the trick!!
I know I will have lots of other MODding questions in the near future and it is such a joy to know there is a wondrous group of dedicated CTP'ers out there willing to offer their assitance. Thanks again!
Arktiem
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you need to include mg_soundfix.slc into the default script.slc.
Add to script.slc the line:
Code:#include "mg_soundfix.slc"
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Tile Improvement Sound Problem
Hey there all!!
It has been awhile since I have been around the CTP2 posts... real life sound of took a toll on me... but I'm back and have a bit of a problem that I hope all the fantastic modders here can help with.
(I hope this has not been addressed in another post - please forgive me if it has.)
I have lost the tile improvement sound effects from vanilla CTP2 (ya know... the sounds played when you build the thingies). I have CTP2, the official patch, Apolyton Pack 1.02 (v1.01 first then the update - fantastic patch, BTW), and GoodMOD 0.99 (also fantastic). I have no problem with the tile improvement sound effects in the Apolyton Pack w/GoodMOD, but when I switch to "original game" in MODSwapper, everything is back to normal excepting for the tileimp sounds.
I tried going line-by-line through both SOUNDS.TXT and the GM1_SOUNDS.TXT comparing them to see what might be the problem, but my failing eyes (and lack of modding knowledge - which is soon to be improved!) could not find anything. I would sure appreciate any assistance anyone would care to offer.
Thanks a bunch!!
ArktiemTags: None
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