There is a file called SpriteEditor.idl in the uidata.
Has anyone ever looked into this file.
Here is what is written in it
I think it is probably unused.
And what do you think it would happen if we insert it into the game.
Do you think it does what it says in the name ?
If you give an over look it gives an idea it does.
Or it is something inofensive ?
Any ideas?
Has anyone ever looked into this file.
Here is what is written in it
Code:
# SpriteEditor.ldl SpriteEditor { string xanchor "left" string yanchor "top" int xpix 0 int ypix 0 int widthpix 800 int heightpix 232 # File Controls STLoadButton:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 200 int ypix 170 string text "str_SprEd_Load" } STSaveButton:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 300 int ypix 170 string text "str_SprEd_Save" } # Filename handling Name:CTP2_STANDARD_FONT { string image0 "error.tga" int xpix 200 int ypix 152 int widthpix 200 int heightpix 22 } # Animation Selection STMOVEAnim:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 100 int ypix 0 string text "str_SprEd_Move" } STATTACKAnim:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 100 int ypix 22 string text "str_SprEd_Attack" } STIDLEAnim:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 100 int ypix 44 string text "str_SprEd_Idle" } STVICTORYAnim:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 100 int ypix 66 string text "str_SprEd_Victory" } STWORKAnim:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 100 int ypix 88 string text "str_SprEd_Work" } STPlayStepPlus:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 375 int ypix 0 string text "str_SprEd_StepPlus" } STPlayStepMinus:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 375 int ypix 22 string text "str_SprEd_StepMinus" } STPlayOnce:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 375 int ypix 44 string text "str_SprEd_PlayOnce" } STPlayLoop:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 375 int ypix 66 string text "str_SprEd_Loop" } STFacingPlus:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 375 int ypix 88 string text "str_SprEd_FacingPlus" } STFacingMinus:CTP2_BUTTON_TITLE_BAR { int nodatabase 1 int xpix 375 int ypix 110 string text "str_SprEd_FacingMinus" } # Coords of the current hotspot CoordsHotSpot:CIV_BOX { int xpix 700 int ypix 20 int widthpix 100 int heightpix 22 } # Coords of the cursor on the large window CoordsCursor:CIV_BOX { int xpix 700 int ypix 50 int widthpix 100 int heightpix 22 } CoordsHerald:CIV_BOX { int xpix 700 int ypix 80 int widthpix 100 int heightpix 22 } } STLargeImage { int xpix 475 int ypix 0 int widthpix 225 int heightpix 225 } $
And what do you think it would happen if we insert it into the game.
Do you think it does what it says in the name ?
If you give an over look it gives an idea it does.
Or it is something inofensive ?
Any ideas?
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