Originally posted by Martin Gühmann
It would be nice if you could post it, John. So I would know which features aren't on your to do list so I can request only the ones that aren't already on it.
It would be nice if you could post it, John. So I would know which features aren't on your to do list so I can request only the ones that aren't already on it.
It's in CTPEd.txt but I'll post it here anyway:
- Extend the GL template system to assist with SLIC coding.
- Add error checking systems to allow you to track down problems before you crash CTP2.
- Write more structure files (You can help me with this! Yes, that means YOU!)
- Optimise the code to increase speed and reduce memory consumption.
- Add the option to hide fields which are superfluous
- Add sorting tool to rearrange entries in files
- Add error checking tool to spot common problems
- Add dropdown list for field values with only certain options like CanSee:
- Add multi-language support
- Preserve comments in files
- Allow for varied export formats
- Track modification to remove unnecessary overwrites on export
So far I made two other *.ces files the risks.ces that works fine and the messageicon.ces that doesn't work actual it is a file of type three (only contains strings which are used at another place of the game) but it also contains a number at the start. Unfortunatly the t's and f's for type one doesn't work for type three.
OK
In the attachment you can find three files the risks.ces, the messageicon.ces and the citysize.ces, the last file works as I replaced citysize.ces in the default.ced by citysize0.txt.
If you put citysize0.txt as the file name then that will by written in the gamefile.txt and then when you try to play the mod CTP2 will look for citysize00.txt, and not find it. I'm not quite sure if that's what you've done.
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