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World At War! (1900-1950)

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  • #16
    Roluce:

    Thanks for the positive feedback. As for the AI defending strategy, the link that Centrifuge provided leads to the discussion of a script I'm developing that will replace frenzy.slc. I plan to address frenzy's weakness in defense, plus not lose any of the benefit of frenzy's attack. At the moment I'm still developing the naval tactics, but will get stuck into the land tactics after that. Please keep an eye on the link Centrifuge provided for updates on the project.

    EmporerMatthew:

    Great to hear you're having loads of fun. The sprites that you mention (without animations) are all from Harlen's World War sprites pack. Unfortunately I have no graphic ability whatsoever (that's Dave's forte ) so I can't make animations. However, if you wish to make animations, I'll gladly put them into the next update. As for the Stormtrooper/Infantry Regt/Red Army being the same sprite, that's because it is. I suppose I could be nice and use the three different ones from CTP2-vanilla and CTP2-WW2 scenario.

    Everyone:

    Has anyone downloaded the Intro Movie yet? What do you think of it?

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    • #17
      Thanks

      Thanks for the quick response. Glad to see that it wasn't just me seeing the problem. I look forward to the new version. Big thanks to all of you working to make this a worthwhile game.
      Roluce

      What profit to gain the whole world?

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      • #18
        I want to echo Roluce's observations. I started a game to see how this Mod works (Medium, 8 civs, gigantic map). A lot of subtle gameplay differences from Cradle, which is not a bad thing, IMO. Having those differences makes for a nice change of pace...

        In the span of the first 25 turns, I was able to completely conquer the Japanese because of the combo of units grabbed from goody huts, incredible movement/vision of the early units and a lack of defense in the Japanese cities. During this time, I was able to kill off all new Japanese settlers too.

        At the same time, I had a sizeable chunk of the world mapped out, so there was no need to exchange maps with other civs. I have yet to see a foreign unit map my interior.

        I had 13 cities by turn 30 - two of which were the Japanese large cities.

        Part of this might have been the difficulty level, but I suspect that the story might not have been much different for the Japanese on a higher level.

        Reducing movement among the early units may be the most effective way to slow this down, as that movement ability makes it very easy to assemble those early-game stacks, as well as get a lot of free units from goody huts - and also helps the AI in establishing itself.

        I also looked at the tech tree. Have you considered some additional branches for Assembly Line, Radar and Motorized Warfare, so that players will not get a bunch of units all at one time?

        Still, this Mod is fun...

        Do you want a tech tree set up in the same style as the one I have for Cradle?
        Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
        ...aisdhieort...dticcok...

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        • #19
          To be honest, I'd never noticed this. I play on "large island" maps, not so much continental maps. I'm lucky to have another civ on my island in the beggining. What I find is that you get 4 or 5 cities on your island, and then have to look at other islands. By the time you get to another island, the AI has settled everything and you need to fight for land. But I'll take a look at minimising the early game movement to give the AI time to build up.

          As for unit flow, I prefer having my units come in clumps. I find it splits the game into "eras" if you will. It makes you need to keep up in order to have the units able to attack defend.

          That would be awesome if the tech tree was converted to pdf. However, leave it with me till the next update. I'm going to do some fancy finger-waving at it and see what happens.

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          • #20
            Dale,

            After turning debug on, I get an error message every time i start a game with waw. It is waw_setup.slc, array index 1 out of bounds - line 22. Important?
            Roluce

            What profit to gain the whole world?

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            • #21
              no, but turn debug off again to make it go away.
              Concrete, Abstract, or Squoingy?
              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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              • #22
                Dale,
                just tried to download your movie from your site - the links didn't open up the usual dialog, just a load of 'garbage text'?????? I was looking forward to it! Help!
                'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                • #23
                  try right-clicking, then "save target as"
                  Concrete, Abstract, or Squoingy?
                  "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                  • #24
                    COT:

                    You'll need to right-click --> Save As is you use IE6. The actual file has been split into four (hence the unpacker file you need) so IE6 thinks it's a text file. Dunno why. Stupid Micro$oft. *shrug*

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                    • #25
                      O.K thanks. It doesn't tell you that on your site I'll download soonish and let you know what i think. Yeah weird micro$oft - only on IE6? Stange.Thanks again.
                      'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                      Bush's Republican=Neo-con for all intent and purpose. be afraid.

                      Comment


                      • #26
                        I got same IE6 bug.
                        "Kill a man and you are a murder.
                        Kill thousands and you are a conquer.
                        Kill all and you are a God!"
                        -Jean Rostand

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                        • #27
                          It happens in IE5.5 as well, probably in all versions of IE.
                          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                          • #28
                            Stupid IE. I'll add an explanation to the site then.

                            COT & Pedrun:

                            Could you get the intro movie working after all that?

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                            • #29
                              I'm a bit of a Newbie, but I just love to hate IE.

                              Even if you hit "Save as . . ." it will still try to save it as an *.htm file, thus they, also, have to be renamed.

                              Luckily, in frustration, I paid attention when I put my cursor on the Link, and thereby learned the correct filenames.

                              For anyone still uninformed, they are:

                              WAW_intro_pack.bat

                              WAW_intro_pack.1

                              WAW_intro_pack.2

                              WAW_intro_pack.3

                              WAW_intro_pack.4

                              Just don't tell Dale it'll hurt his feelings.
                              If you Ignore YOUR Rights, they Will go away.

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                              • #30
                                It seems my website is having login problems to fix it, so I'll fix it up on the weekend.

                                Zaphod:

                                Thanks.

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