Last time I played I turned this off. In my current game (Cradle 1.30 I've left it on but am about to turn it off again. There's a sequence of plagues and earthquakes that occur with great frequency. They are anoying and basically add litlle to the game. If this mod is to be included then the events need to be less frequent else they lose all 'suprise' value and are simply irritating (here we go AGAIN). But mostly what is needed is some positive events. Surely this can't be that hard. How about these for starters ...
BABY BOOM - increased population growth for a period.
BUMPER HARVEST - extra food/people
TRADE FAIR - extra money
WE LOVE THE KING DAY - affects hapiness for a number of turns (much like a FEAT OF WONDER)
THINK OF A NAME - extra PW points
THINK OF A NAME - finishes the current build in one or more cities
BABY BOOM - increased population growth for a period.
BUMPER HARVEST - extra food/people
TRADE FAIR - extra money
WE LOVE THE KING DAY - affects hapiness for a number of turns (much like a FEAT OF WONDER)
THINK OF A NAME - extra PW points
THINK OF A NAME - finishes the current build in one or more cities
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