Hey, something I thought of while I was pulling a work-all-nighter (ugh).
An element of the game that would have been nice to have: Scouting. How many times would you like to know what a stack contains before you attack it? Wouldn't it be cool if cav units and fighter aircraft (and maybe some sub types) had the ability to peek at a stack (like a diplomat peeks at cities). Just think about how handy cav would be then - you could find out how well coordinated the stack was before committing units.
Another idea - If scouts can peek at enemy units, then scouts STACKED with that army should work to prevent that scouting. After all, there are examples of scout formations in the civil war probing and screening units. And in WW1, fighters tried to keep observation aircraft away from investigating units.
In fact, this leads to the idea of a "fake" unit. Essentually, this would be a ultra-cheap unit that could be placed into stacks to "throw off" enemy calculations. They could not move on their own (they have to always be stacked). And when their stack goes into combat (or is successfully scouted) then they are destroyed. Examples: The fake artillery that checked McClellan, and the fake buildup in England in WW2 proceeding DDay.
Baring this - is there some simply way to know what a stack is composed of? I know that the stack contents are printed on the bottom of the screen when you click on them, but there is no way to know just what they ALL are, since it runs off the right side of the screen.
An element of the game that would have been nice to have: Scouting. How many times would you like to know what a stack contains before you attack it? Wouldn't it be cool if cav units and fighter aircraft (and maybe some sub types) had the ability to peek at a stack (like a diplomat peeks at cities). Just think about how handy cav would be then - you could find out how well coordinated the stack was before committing units.
Another idea - If scouts can peek at enemy units, then scouts STACKED with that army should work to prevent that scouting. After all, there are examples of scout formations in the civil war probing and screening units. And in WW1, fighters tried to keep observation aircraft away from investigating units.
In fact, this leads to the idea of a "fake" unit. Essentually, this would be a ultra-cheap unit that could be placed into stacks to "throw off" enemy calculations. They could not move on their own (they have to always be stacked). And when their stack goes into combat (or is successfully scouted) then they are destroyed. Examples: The fake artillery that checked McClellan, and the fake buildup in England in WW2 proceeding DDay.
Baring this - is there some simply way to know what a stack is composed of? I know that the stack contents are printed on the bottom of the screen when you click on them, but there is no way to know just what they ALL are, since it runs off the right side of the screen.
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