How do i make a tile improvement become unbuidable after a certain advance is discovered?
I want its button become empty again like if it wasnt discovered yet.
e.g.
Farms can be chosen since the ancient age but i dont want them after Genetics and i dont have any tile imp to cover its place. And i really dont want them!!!
So how would i get them off!!!!
Can someone help me here
I want its button become empty again like if it wasnt discovered yet.
e.g.
Farms can be chosen since the ancient age but i dont want them after Genetics and i dont have any tile imp to cover its place. And i really dont want them!!!
So how would i get them off!!!!
Can someone help me here
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