Sorry about that. Two additions to the slic:
int_t turnMax; // Defines the variable turnMax
turnMax = XXX; // Assigns a value to turnMax (see below)
With the assign statement (turnMax = XXX; ) you will need to modify the XXX part to however many turns are in the game. IE: if you have 1000 turns in the scenario, then change XXX to 999.
Hope this helps.
int_t turnMax; // Defines the variable turnMax
turnMax = XXX; // Assigns a value to turnMax (see below)
With the assign statement (turnMax = XXX; ) you will need to modify the XXX part to however many turns are in the game. IE: if you have 1000 turns in the scenario, then change XXX to 999.
Hope this helps.
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