Having read the ongoing discussion about small wonders, it sparked an idea in my mind about a related subject - in-game occurances that add atmosphere (Similar to Ben's disaster code). So here is a first step toward that, and if somebody can create this file, feel free to do so.
I'm looking for a series of in-game triggers that occur when a particular advance is completed. Here's the list
10 turns of (+10%) gold - civ wide
Triggering advances
Applied Math/Bureaucracy/Economics
10 turns of (+10%) food - civ wide
Triggering advances
Granaries/Agricultural Revolution
10 turns of (+10%) science - civ wide
Triggering advances
Philosophy/Classical Education/Chemistry
10 turns of (+10%) production - civ wide
Triggering advances
Currency/Machine Tools/Industrial Revolution
10 turns of (+1) happiness - civ wide
Triggering advances
Ethics/Renaissance/Criminal Code
(+10%) population in each city - civ wide
Triggering advances
Architecture/Mechanical Clock/Corporation
5 turns of (-1) happiness - civ wide (this one may be a problem as the AI often gets Slave Labor off the bat, so I am wondering how the code will affect the AI in this situation)
Triggering advances
Slave Labor/Feudalism
One thing though - I am hoping that the AI will benefit from this too, if the code cannot be set up to also affect the AI, then I will reduce the benefit to 5 turns. This code is mainly for ingame atmosphere.
I will need a set of messages for each trigger - hopefully a different message for each event. (For example, I want to avoid a repetitive message for all production bonuses)
And if the creator of this file can quickly test it on the current Cradle setup for SLIC crashes before sending it to me, it would be greatly appreciated.
At the same time, I wouldn't mind have some more negative oriented ones too. I'm open for suggestions.
I'm looking for a series of in-game triggers that occur when a particular advance is completed. Here's the list
10 turns of (+10%) gold - civ wide
Triggering advances
Applied Math/Bureaucracy/Economics
10 turns of (+10%) food - civ wide
Triggering advances
Granaries/Agricultural Revolution
10 turns of (+10%) science - civ wide
Triggering advances
Philosophy/Classical Education/Chemistry
10 turns of (+10%) production - civ wide
Triggering advances
Currency/Machine Tools/Industrial Revolution
10 turns of (+1) happiness - civ wide
Triggering advances
Ethics/Renaissance/Criminal Code
(+10%) population in each city - civ wide
Triggering advances
Architecture/Mechanical Clock/Corporation
5 turns of (-1) happiness - civ wide (this one may be a problem as the AI often gets Slave Labor off the bat, so I am wondering how the code will affect the AI in this situation)
Triggering advances
Slave Labor/Feudalism
One thing though - I am hoping that the AI will benefit from this too, if the code cannot be set up to also affect the AI, then I will reduce the benefit to 5 turns. This code is mainly for ingame atmosphere.
I will need a set of messages for each trigger - hopefully a different message for each event. (For example, I want to avoid a repetitive message for all production bonuses)
And if the creator of this file can quickly test it on the current Cradle setup for SLIC crashes before sending it to me, it would be greatly appreciated.
At the same time, I wouldn't mind have some more negative oriented ones too. I'm open for suggestions.
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