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Civ 3 has a new concept, that of small wonders, which all civs can build one of. I do not know if this can be imitated via slic, but if we can come up with some good ideas, I bet our guys here would give it their best shot.
So, what can you come up with?
When you kill a wonder in slic can it be still made
If so we could put some code in so that the wonder appears in your city and a turn later disappears but it’s legacy continues on your city throw slic
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Its not very difficult I shouldn't think.
Just a mod_ function to scan for whether a building has been built or not, and some sort of check to determine whether it has ever been built.
I'll take a look later if Wouter doesn't beat me to it.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Wow I did not know you could have animated avatars
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Originally posted by Dale
Probably the easiest way to do this is Really expensive buildings with awesome benefits.
Well, the trick is to make those benefits "empire wide" rather than city-specific. I really like the Small Wonders in Civ3 (especially because it doesn't matter if the freaking AI beats me to it by 2 turns, AGAIN).
Originally posted by Hermann the Lombard
Well, the trick is to make those benefits "empire wide" rather than city-specific. I really like the Small Wonders in Civ3 (especially because it doesn't matter if the freaking AI beats me to it by 2 turns, AGAIN).
Indeed. To have more that one civ build it, it has to be a building. Limiting it to one per civ is simple, however there is then the problem of making it empire-wide.
There are two ways of doing this.
1) Make the wonders have effect entirely via SLIC. This cuts out a few flags, but still gives a good range of possible effects.
2) Make the wonders create a building in each of the player's cities, and then automatically in each new city founded or captured.
Or, the two in combination. I have written out the basic structure, but I need to know what possible small wonders will be added so that we can decide the best way to proceed.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Well I thought about little research projects like giving you a unit bit like the Eden project of ctp2
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
What are the small wonders in Civ3? They'd be a good starting place...
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Iron Works
Battlefield Medicine
Heroic Epic
Intelligence Agency
Pentagon
Forbidden Palace
No idea what they all do though
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Well it looks like most of them improve your cities like the Intelligence Agency
Gives new units like iron working
Of improves your units like battle field medicine
That’s form what names I have seen could do all of them it only three types
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Originally posted by Immortal Wombat
From what I've gleaned from the fora...
Iron Works
Battlefield Medicine
Heroic Epic
Intelligence Agency
Pentagon
Forbidden Palace
No idea what they all do though
Heroic Epic: increases likelihood of leaders appearing
Iron Works: doubles shield output in city
Forbidden Palace: lowers corruption as if it were a second capital
Military Academy: can build armies in city without a leader
Pentagon: armies can contain an extra unit
Wall Street: earn 5% interest on treasury each turn (maximum of 50)
Intelligence Agency: allows espionage missions
Apollo Program: allows spaceship construction
Strategic Missile Defense: 75% chance of intercepting ICBM attacks
Battlefield Medicine: military units can heal in enemy territory
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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