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  • Cradle 1.3

    Here is the link for the CRADLE 1.2 Thread...

    Locutus, please top this thread and drop CRADLE 1.2.

    CRADLE 1.3 AND VICTORY FILES ARE AVAILABLE

    Please be aware that there are some file overwrites in this current Update that will affect the 12/19 and BETA 1.3 Update files that were previously posted, so complete any games before unzipping the update into your setup. (including succession games).

    Please also report any download problems or any file crashes as they relate to the Victory Update - I currently am without a computer at home, but I can fix/post files from work.

    If you had downloaded the earlier version of the Victory options last week, I would suggest redownloading the file, as there was an incorrectly linked file in the 'Birth of an Empire' setup - the update also addresses the other issue that Ben mentioned.

    Below is the OFFICIAL readme file for the newly created Cradle Victory options. Each option is part of a separate Modswapper setup.

    --------------------------------------------
    CRADLE - Birth of an Empire (600 Turns)
    You must have the following to succeed
    Appian Way Wonder (enable advance Bureaucracy)
    20 Theatres (enable advance Drama)
    20 Arenas (enable advance Civic Engineering)
    20 Courthouses (enable advance Jurisprudence)
    20 Forums (enable advance Ethics)
    60% Coverage of the world with Obelisk Tile Improvement (enable advance Civic Engineering)

    Maintain your Empire for 30 turns after all elements have been completed.

    In addition, the Coliseum Wonder has been changed to give a (+1) Empire Happiness, instead of a free Arena for every city.


    CRADLE - Global Empire (800 Turns)
    You must have the following to succeed
    Voyage of Columbus Wonder (enable advance Nationalism)
    30 Governorships (enable advance Nationalism)
    30 Manufactories (enable advance Nationalism)
    70% Coverage of the world with Colony Tile Improvement (enable advance Nationalism)

    Maintain your Empire for 40 turns after all elements have been completed.


    CRADLE - SETI Colony (1000 Turns)
    You must have the following to succeed
    Icarus Project Wonder (enable advance Computer)
    20 Command Centers (enable advance Computer)
    40 Think Tanks (enable advance Computer)
    70% Coverage of the world with Satellite Relay Stations Tile Improvement (enable advance Computer)

    Have everything in place - it will take 75 turns to fly to Alpha Centauri after all elements have been completed.
    --------------------------------------------

    The options have not been tried, but are set up similarly to the Science Victory options in the default game - using that setup as the working base for the files. Having never tried the Science Victory option in the game - and hearing that it was rather easy, I tried to make it harder by increasing all requirements. For those who have done the Science Victory, you may want to tweak the various CRA_endgameobjects.txt files to make it harder or easier - plus make adjustments in the ending year of the game in the various CRA_Const.txt. file.

    OTHER UPDATES INCLUDED IN THIS FILE...

    - GOVERNMENT
    1a. Production Bonus for Monarchy to better balance it against Theocracy. Increased Monarchy's city cap to 35, reduced Theocracy's cap to 30.
    1b. Increased Democracy Pollution modifier to 1.1 from 0.8.
    1c. Increased Communisn Science from 1.75 to 1.9.

    - UNITS
    2a. Cost of Slavers reduced to 400 from 500
    2b. Cost of Abolitionist reduced to 500 from 900
    2c. Cost of Slavermaster increased to 700 from 600

    - Const.txt
    3a. Attempt to make the Medieval/Modern timeline to better reflect the techs as they are researched

    - GREAT LIBRARY/info_str.txt
    4a. Reflects above info

    - DISASTERS
    5a. Reduced Plaque effects from 33% to 20% population destroyed.
    5b. Increased the effectiveness of Apothecaries to stop Plagues from (+10%) to (+20%)

    The files are located at the Land of Hexagonia
    Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
    ...aisdhieort...dticcok...

  • #2
    Great stuff

    I was planning to start a new game, and this update will do the trick. . .

    Keep up the great work. . .

    Comment


    • #3
      Hey Great!
      I'll just have to keep it away from the succession game files!(chaos looms ).
      And by the way nice new Avartar(both of you) - and keep up the goodwork on this mod.
      'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

      Bush's Republican=Neo-con for all intent and purpose. be afraid.

      Comment


      • #4
        In the Cradle 1.2 thread, Hermann the Lombard notified me about some incorrect linkup issues in the Great Library that needed to be fixed. These will not affect game stability - however, it is always nice to have the correct info at hand

        Here is the link to read about and download the fixed files
        Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
        ...aisdhieort...dticcok...

        Comment


        • #5
          Originally posted by child of Thor
          Hey Great!
          And by the way nice new Avartar(both of you) - and keep up the goodwork on this mod.
          child of Thor:

          Comment


          • #6
            Originally posted by hexagonian
            In the Cradle 1.2 thread, Hermann the Lombard notified me about some incorrect linkup issues in the Great Library that needed to be fixed. These will not affect game stability - however, it is always nice to have the correct info at hand

            Here is the link to read about and download the fixed files
            hexagonian: Many thanks for the update and for the new victory conditions! You have greatly added to the choices and replayability of this excellent game.

            Comment


            • #7
              Sorry, I'm confused. I think I got the 1.3 beta from before Xmas. Which files should I download to update from that?
              Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
              Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

              Comment


              • #8
                Rusty,

                I'm assuming that you have already downloaded the 12_19 update (this is the last version of 1.2 and does not contain any 1.3 files). The latest update at my site (Victory) will have all the files you need for the most current setup.

                However, if you have not downloaded 12_19, you will need that zipped file also with the 'Victory' update.
                Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                ...aisdhieort...dticcok...

                Comment


                • #9
                  Hex...

                  For those new to Cradle who want to get to the position of having 1.3 installed but playing 1.2, would the sequence be:

                  cradle_allfiles12_20.ZIP

                  cra_1_3beta.zip

                  Victory.zip

                  I think that's how I got here...

                  -- Hermann
                  "...your Caravel has killed a Spanish Man-o-War."

                  Comment


                  • #10
                    I agree some sort of check list is needed to keep a track of the Craddle files - i don't think i've found a readme in the 'Victory' files i downloaded yesterday, especially as we've got the succsession games going. Also i'd like to know how to keep my un-'Victory' files seperate from the victory ones when i play the second succsession game?(I've copied the 'ctp2_data' files into another part of my harddrive and i guess i take out the one that the 'Victory' download places and then copy the origonal files back?) This way i can get back to my Craddle1.2 setup?
                    'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                    Bush's Republican=Neo-con for all intent and purpose. be afraid.

                    Comment


                    • #11
                      Ok, I've followed instructions and it all appears to have installed fine. As regards to the Cradle mods I now have the following choices when I run Modswapper.


                      Cradle of Civilization 1.2
                      Cradle Ultra Gigantic Maps
                      CRADLE Deity Slayer
                      Cradle Seafearers Version 1.0
                      CRADLE Preference of Hextapul
                      CRADLE - More Peaceful AI
                      CRADLE 1.3 Beta
                      CRADLE - SETI Colony
                      CRADLE - Global Empire
                      CRADLE - Birth of an Empire


                      Three questions:

                      1. Where do I start?

                      2. Are some of these options redundant now? Will they be removed in the future?

                      3. I also have Med Mod 2.1, Apolyton Pack and World at War. Are there any others mods that anyone might recommend?
                      Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                      Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

                      Comment


                      • #12
                        I would recommend starting with either Cradle 1.3 or any of the ones after that. The last three options make for a shorter and more focused game.

                        All of the ones near the top of the list are earlier versions of the Mod. The creation of new Modswapper options does not get rid of the older versions - though you can manually remove certain files to make your play options list more manageable.

                        To pare down the list, you can go and locate the various (CRA...)_gamefiles.txt files and delete the gamefiles.txt files that you don't need. Open those file and near the bottom of each file will be the descriptive for that file.

                        I would recommend deleting the following...

                        Cradle Seafearers Version 1.0
                        CRADLE Preference of Hextapul
                        CRADLE - More Peaceful AI

                        Read the descriptive for the Apolyton Pack and MedMod in the ctp2 general forum - the thread is topped. World at War is in its early stages, but playtesting will help make it better.

                        It's how Cradle got to the point it is now.
                        Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                        ...aisdhieort...dticcok...

                        Comment


                        • #13
                          This is where my seniority (as a computer user, anyway) kicks in...

                          To automatically remove obsolete versions of Cradle, download this file, unzip it in your main CtP2 folder and double-click or otherwise start the 'program' cleanup_cradle.bat. To restore the cradle files, simply start restore_cradle.bat. Note for Dave (as well as other modmakers): you can simply open these *.bat files in Notepad or whatever text editor you're using and edit them to remove/restore other modswapper items. Just copy the existing entries and change the file names.

                          (You can say of Micro$oft what you want but their batch files are great - although Unix has an even better system )
                          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                          Comment


                          • #14
                            Thanks Locutus...

                            On a sidenote, yesterday (Friday 03/08), I made an adjustment in the building.txt and Great Library files. The fix was to take the last six buildings in the list (there are 70 buildings in my list, and since only 64 can be valid within the game, I wanted to remove them from the tech tree so players would not become confused when they get the advance and have the building in the queue but cannot build that building) and gave them my dummy endgame advance. (Something that I should of handled a long time ago...)

                            The fix is mainly a cosmetic one - but I would recommend that for the sake of consistancy for the sucession gamefiles, that all players in those games redownload my update, especially since none of the official games have started.

                            I have overwritten the old update with the new one on my website and I have tested all files for game crashes through launching the game and there hasn't been a problem with them.

                            In the strategy forum, a player reported that changing the maxplayer setting back to 0 ended crash to desktop for him, so we may have to keep that at 0.

                            Somebody also mentioned a SLIC file fix that would simulate the creation of new civs - that would be a good SLIC file to have...
                            Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                            ...aisdhieort...dticcok...

                            Comment


                            • #15
                              Originally posted by hexagonian
                              Thanks Locutus...
                              Np. For those of us who still remember the DOS era that was only 5 minutes work

                              The fix is mainly a cosmetic one - but I would recommend that for the sake of consistancy for the sucession gamefiles, that all players in those games redownload my update, especially since none of the official games have started.
                              The first succession game has already started, so it's too late for them. I'll advise the second team to do this though, it *is* indeed an important fix, if you ask me. Us vets can handle it but it probably confuses the hell out of less experienced/informed players.

                              In the strategy forum
                              What forum is that, exactly? AFAIK we only have a General and a Creation

                              Can you give a link to the thread in question? I have MaxPlayer at 32 and AFAIK all other team 1 players have that too. Haven't heard of any problems yet.

                              Somebody also mentioned a SLIC file fix that would simulate the creation of new civs - that would be a good SLIC file to have...
                              AFAICS such a SLIC fix would only work if MaxPlayers is > 0 (except maybe in scenarios), so that's not gonna help, I think.
                              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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