Ok, for the hidden undersea, I have a theory as to why it was not implemented in CtP2.
You can see the goods, and go guard them, so the AI can't grab em when he gets sea cities.
Is the consensus of opinion for or against goods being visible on the deep water that appears shallow?
You can see the goods, and go guard them, so the AI can't grab em when he gets sea cities.
Is the consensus of opinion for or against goods being visible on the deep water that appears shallow?
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