1) That sprite was just a test, the actual size I am planning for is somewhat smaller and almost identical to a CTP sprite (115% of original civ3, the test sprite was 125%).
2) The 115% sprites end up taking about as much room as the CTP sprites of similar type (I am now convinced CTP horses use larger sprites then 96x72 anyhow).
3) I have a lot of trouble adjusting the hotpoints (getting confused so I'll take a break now, it should be straightforward but for some reason I get it wrong most of the times with these larger sprites) (I have it almost correct in my current test sprites, probably good enough).
4) I might have a relatively simple fix for the black edges around the scaled up sprites, but I won't say anymore till I'm sure.
Right now I am progressing really slowly because I have to switch into the PC environment a lot to check the hotpoints etc. Worst is having to restart CTP2 all the time (playing is fine, but for testing purpouses this is really annoying).
Marc aka Caran...
2) The 115% sprites end up taking about as much room as the CTP sprites of similar type (I am now convinced CTP horses use larger sprites then 96x72 anyhow).
3) I have a lot of trouble adjusting the hotpoints (getting confused so I'll take a break now, it should be straightforward but for some reason I get it wrong most of the times with these larger sprites) (I have it almost correct in my current test sprites, probably good enough).
4) I might have a relatively simple fix for the black edges around the scaled up sprites, but I won't say anymore till I'm sure.
Right now I am progressing really slowly because I have to switch into the PC environment a lot to check the hotpoints etc. Worst is having to restart CTP2 all the time (playing is fine, but for testing purpouses this is really annoying).
Marc aka Caran...
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