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Civ3 mod possible?

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  • #16
    Originally posted by E
    Ok I finally got the sprite maker and I'm going to get to work now. The readme only describes the 5 files to make a sprite and not the attacking animation and walking animation, but I gues I'll try that once i figure this out.

    Anyways If any wants to help out with some of the units of "CTP2: The way Civ3 should of been" I'll post some here.
    I'll give it a go. If you want to just post the animation of the units, I'll hack them out as well if needed.

    The animations are surprisingly hard to get the script correct for, it took me thousands of attempts to get my battering ram to have both attack and death animations So here is the script file I used.
    Attached Files
    Concrete, Abstract, or Squoingy?
    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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    • #17
      Here is the first set of the Aegis Cruiser, there are three more (fidget, Default, Run). I'll try to get all civ3 units up over the weekend.
      Attached Files
      Formerly known as "E" on Apolyton

      See me at Civfanatics.com

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      • #18
        dp
        Concrete, Abstract, or Squoingy?
        "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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        • #19
          I'm beginning to think this could take a while...
          We have:
          Movement
          Attack
          Death
          Idle
          Action animations, each with 16 frames in each direction...

          5*5*16 = 400 per unit. + 400 shadows

          Ouch.
          Concrete, Abstract, or Squoingy?
          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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          • #20
            Got the ships expect the unit icons and grate library script to be here in Jan.

            and wombat it could be worse we could have to draw the pics with me doing the icons and you two starting on the sprites if we get are selves organized it won't take that long. It just may be one of the longest running threads in the history of apolyton that's all. just wait till I get all the units the icons wont take too long.
            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
            The BIG MC making ctp2 a much unsafer place.
            Visit the big mc’s website

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            • #21
              Resources, units & trading

              IMO, the biggest thing Civ3 has going for it is the fact that strategic resources are needed to build certain units, and that if you don't have 'em, you can get 'em by trading. It adds a great strategic tension to the game, and makes plundering raids very worthwhile.

              Aside from the above, CtP2 (heck, even CtP1) has a lot more to offer than Civ3.

              If you SLICsters could get something like this going for CtP2, that would be awesome!
              Lev Koszegi

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