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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Hi.
I have been playing Civ 3 except for two days until this week. I have played Empire Earth 5 time including mon. tue. wed. of this week and then Star Wars Galactic Battleground and CTP2 last night. This is what happing. I loaded CTP 2 plus patch and the mod. When to mod swapper and tried to load Med II. The first load bar finnish and then slic error show up. There are several.
The first one is C:\progra~1\activi~1\callto~1\ctp2_data\default\ga medata\mm2_scenario.slc:147:no function named destorybuilding.
There are 10 errors all together.
The slc numbers are 150, 169, 172, 97, 266 w/ get stopreserchingadvance (at the end of the message), dale.slc:541, 598, 619, and 705.
My new computer is running XP home edition. Its a 1.5 g w/256 ram, geforce 2 100/200 video card w/64 megs., and build in sound on the mother board. If you need each line, I will copy each one and send it.
Note XP will not let me run Sim City 3000 Unlimited either and I have EA looking into it also. XP had some auto feature in it. both game ask if I wanted to send info to MS because the games will not run, so I did. Also If you have hotmail it will stop anything you are doing and little windows pop up and ask if you want to connet to the internet to read your mail.
Joseph
Note: CTP 2 Mod II is a very good game. Some day this game will be rated much better.
Finally I get to solve an easy problem for a change
Those errors indicate that the patch is not installed. Either you didn't install it at all or you didn't install it properly. Since you said you installed it the problem might be XP related or something (if so, I sure as hell can't help you with it), but I suggest you try intalling it (again) and paying careful attention to any messages you get and to the date and size of ctp2.exe (unpatched this should be 6,344,704 bytes; 4 nov 2000 0:33h, patched it should be 6,365,184 bytes; 12 dec 2000 16:01h).
I downloaded the 1-2 patch from AV and my computer told me it can't find CTP 2. I guess I will have to call MS Tuesday and find out what the hell is happing.
You mean the v1.11 patch, right? The v1.2 patch is for CtP1, I'm not surprised it can't find the game if you would use that
Anyway, you occassionally hear people having trouble with installing the patch, I don't know what the deal is either. Try and fix things with whatever tech support you have available. If that doesn't work, email me and we'll see if we can figure out a way to hack around the patch. Normally I wouldn't do this and I certainly don't wanna do it in public, as it allows people with pirated copies to install the patch too, but I know you paid for your copy so I'm willing to give it a shot.
You are right. I did install the 1.1 patch. It has been awhile since I've played CTP 2 other than the other night. I will now install the mod and see what happen.
Thank you
Joseph
Hey if you ever get to Napa e-mail me first and maybe one of my daughter that work at Silverado Country Club can get you a room that would cost an arm and leg for something must less. If you have not heard of Silverado, it is on the Senior Golf Tour.
LOL, well, the chance that I'll ever in my life get anywhere near Napa is astronomically small but I'll remember it anyway (never say never)
If you ever come to the Netherlands drop me a line too. I don't know if I can get you a discount at any hotel but I sure as hell wouldn't mind meeting you (and about 6 dozen other Apolytoners) IRL sometime...
If you have not read Sun Tzu's thread about terraforming, you ought to check it out. I have always wondered why the TI file looked funny (I used to ignore it when I was first making the mod), and now I know why. His file had only been downloaded about a dozen times the last I checked. I hope there are more people than that out there interested in the medpack.
Btw, between the limitations on modding civ 3, and all the frustrations due to bugs, I have about decided to stop playing or modding civ 3. It's too bad that MOO 3 isn't due out soon.
Locutus if I get a change in the future, I will let you know.
Wes don't give up just yet. Maybe Sid and Company will give us a little more in the next few months. What made Civ 2 so great was all of the add on after the release. They Firaxis do have a gold mine here if they would just work at it a while longer.
Originally posted by WesW
If you have not read Sun Tzu's thread about terraforming, you ought to check it out. I have always wondered why the TI file looked funny (I used to ignore it when I was first making the mod), and now I know why. His file had only been downloaded about a dozen times the last I checked. I hope there are more people than that out there interested in the medpack.
I think that the reason why it has been downloaded so few times is because most people don't want to spend too much time modding, they just wanna play (with a pre-packaged game). That's probably why the MedMod (and Cradle, Apolyton and increasingly also the GoodMod) are so succesful...
Btw, between the limitations on modding civ 3, and all the frustrations due to bugs, I have about decided to stop playing or modding civ 3. It's too bad that MOO 3 isn't due out soon.
Oow... does that mean you'll come back to CtP2?
(1. Told you so
2. I'll get my assimilation gear ready to take you back into the Collective )
Originally posted by joseph1944
What made Civ 2 so great was all of the add on after the release.
No, that's not what made it so great, that's what made it so expensive
Seriously though, the extra releases were a consequence of the success of the basic game, for which I suspect we have Mr Reynolds to thank, not Mr Meier (that also at least partially explains Civ3's failure). Civ3's basic game is just plain flawed IMNSHO (and the fact that a scripting language is missing isn't helping either)...
I just stopped playing, I went back after a couple of days and no matter what I did after I hit the end turn button the game would crash leaving that message. It happened during the turn of the purple AI.
I then started a new game, same thing happened this time after 169 turns, once again it seemed to occur during the turn of the purple AI.
Well Wes seeing as you have returned maybe I have given you something to do.
Thanks for advice Locotus, so here it is. I did think of putting it here, but then I thought that it should go in the help section.
No, that's not what made it so great, that's what made it so expensive
Seriously though, the extra releases were a consequence of the success of the basic game, for which I suspect we have Mr Reynolds to thank, not Mr Meier (that also at least partially explains Civ3's failure). Civ3's basic game is just plain flawed IMNSHO (and the fact that a scripting language is missing isn't helping either)...
I will admit that I don't thing about the money any more. If I want it I get it. Once in awhile I will wait until the price come down. I just bought B-17 two days ago for 29.99 US.
I was playing CTP 2 last night and had this happen. A slic error as follow: ctp2_data\default\gamedata\mm2_slc_dale.slc:541:ar ray index 1 out of bounds. The game would still play, however I did receive several errors message at various times. I finaly copied this one down. A side note: we had snow in Napa last night. I had to turn on my wiper to remove the snow so I could go to work this morning.
Boney, I remember struggling with this problem before, but I cannot remember if it was with the Medpack I or II. Anyway, it should have been solved a long time ago. I just cannot remember what the answer was off the top of my head.
Joseph, I think you need to set your debug slic to no. See the installation instructions for that. I had hoped Dale got all the bugs out, though.
I *think* I found out the Civ 3 problems. When you load an autosaved game, it seems to currupt the game, causing it to crash sometime in the future. This reminds me of the problems we faced when we first started making the Medpack II and had to abandon the scenario structure.
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