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  • creating scenarios

    When i try to save a scenario nothing happens at all. Is not saving.
    Saving Maps works so my question is :
    is there anything i have to look for or possible easy made mistakes ?
    (its my first try)

    btw i try to make this scenario for hotseat mode to play it with a friend.
    Mainly to have some interesting landscape and to improve certain AIs so that the game is still fun in the later stages. ( using a large continent for one AI so that the AI has lots of space to expand and does not need to start a war)
    I am using Apoliton and nearly every slic that was given by player1 and Martin

  • #2
    Ok solves nearly every problem but one.
    I created the scenario for me and a friend to play it hotseat.
    Finally made it that the map was also loaded for mulitplayer hotseat but there is one problem.
    The Babarians do not act on their own now but instead are human controlled. The map for babarians is totally revealed (allthough fog of war is in ).
    I dont know any solution of this problem
    (Thought about turning babarians to be found only in ruins but there is still the problem with revolting cities that get babarian controlled and the point that you have to end the babarian turn and see part of the map then)

    Is there any solution to this problem ?

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    • #3
      yes I think I may no a way.

      I have no real experience with multiplayer but I have some in slic there is a way to make it so the AI takes the barbarians over. the bit of slic you need is in the slic documentation on the apolyton web site .

      THE BIG MC
      "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
      The BIG MC making ctp2 a much unsafer place.
      Visit the big mc’s website

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      • #4
        Aarrggggh me an programming is like God and the Devil..well uhm i guess i have to try hehe

        **** happens and thank you for answering

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        • #5
          ha slic is not that hard ,well I can do it(which means it is so simple)
          the text you need is

          · VOID AttachRobot(index)
          Cause the given player to be taken over by an AI player. Example:

          for(I = 0; I <= 4; I = I + 1) {

          AttachRobot(I);

          }

          //causes players 0 through 4 to be controlled by the AI.
          it easily put into any script

          have fun

          The Big Mc
          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
          The BIG MC making ctp2 a much unsafer place.
          Visit the big mc’s website

          Comment


          • #6
            hey thanks a lot

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            • #7
              I haven't tried the code my self so be carefull.

              The Big Mc
              "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
              The BIG MC making ctp2 a much unsafer place.
              Visit the big mc’s website

              Comment

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