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  • New slic file!

    PW AI Cheat slic-flie

    gives 5 gold per global pop evry turn,
    gives 0-10 PW per global pop evry turn (depending of PW tax)
    for AI players only

    EDIT: Version 1.01 is out

    now it gives 0-20 PW per global pop evry turn (depending of PW tax)
    Attached Files

  • #2
    Welcome to the land of the Outcasts From Civilization. Good to see a new SLIC writer arrive, specially someone who can also go into uidata\layouts\.

    Comment


    • #3
      Thanks!

      Comment


      • #4
        Put this slic in your favorite MOD, and AIs will be little tougher.

        Noramally in Diffdb.txt you can decrease cost of units, buildings,
        but not give AI extra PW bonus per turn.
        This slic fix that.

        It gives a little extra money too.

        Comment


        • #5
          Opps!
          Double post!
          Sorry

          Comment


          • #6
            Opps!
            Triple post!
            Sorry
            P.S.
            I have very bad Internet connection.
            I've been disconnected 5 times while posting this.

            Comment


            • #7
              New version is out (v1.01)
              Look at the top of the tread!

              Comment


              • #8
                10 days have passed.
                4 downloads of v1.01 & 6 downloads of v1.0
                How is PW-cheat slic doing for you?
                Is it well balanced?
                Does AIs cheat too much (or too little)?
                Have you tried it with Martin G. Commerce for AI slic?

                Comment


                • #9
                  Uhm sorry but i am not a programmer ;p
                  I use the Apoliton pack so where do i put the file into to make it work ?
                  Next is a question:
                  It seems to me that the Computer is not building many commerce tiles (if at all) and building roads is often very limited too.
                  Can this be changed ?

                  Comment


                  • #10
                    There is a file in ..\Call to Power 2\ctp2_data\default\gamedata\
                    folder called script.slc
                    at the end of that file (using wordpad or notepad) put this line:

                    #include "pw_cheat.slc"

                    and of course pw_cheat.slc should be in that same folder too.

                    About commerce improvment you should try Martin Guhmans
                    Commerce for AI slic which can be founded somewhere in this forum.

                    About roads,
                    there is a file called strategies.txt in
                    ..\Call to Power 2\ctp2_data\default\gamedata\ folder
                    In it you should find ALL LINES with text:

                    // rounds to wait before fixing roads
                    TimeToFixRoads 10

                    and chage number 10 to something smaller (like 5 or 3)
                    Apolyton MOD, MedMod an Cradle MOD have already
                    lowered this numer.

                    Comment


                    • #11
                      Originally posted by Foro
                      I use the Apoliton pack so where do i put the file into to make it work ?
                      To make it easy: Get the latest version of GoodMod. I also considered something like that, therefore I implemented it into GoodMod. I only renamed the file so that it is not so obvious that threre is a AI PW cheat.
                      I took a look into that file and I was surprised that I use the original version of that file and the result was that the AI gets enough PW. I guess it is a question of taste if it is better the AI cheats more or if it cheats less.

                      Originally posted by Foro
                      It seems to me that the Computer is not building many commerce tiles (if at all) and building roads is often very limited too.
                      Can this be changed ?
                      Guess what I will say: Get GoodMod.

                      It contains my
                      Commerce Improvements for AIs slic file and it contains an improved strategies.txt. I modified Wes' version of this file to make it compartible with non MedPack2 mods. I also increased the number of settling considerations per turn. So the AI started settling again in my last game. And it builds now more roads.

                      If you want to finish your current ApolytonPack game you should only install the slic files. My Commerce Improvents For AIs Tread contains a instruction how to install slic files.

                      -Martin
                      Civ2 military advisor: "No complaints, Sir!"

                      Comment


                      • #12
                        Martin, how about implementing my IMROVED DIPLOMOD slic into
                        your GoodMod?

                        Comment


                        • #13
                          thx a lot for the help
                          I used to play a hotseat game with a friend and playing on impossible with max babarians we changed to give us a selfmade difficulty the net result of the slidebars (production,food,money)
                          plus 1 (we started at 0 after we had about 10 cities)
                          We are now at the entrance to the modern age and allready as strong as the stronges computer player.

                          So everything to enhance the computer player is good in my opinion
                          btw is there a way that a computer player does not stop building cities when he has about 10 cities ? (sometimes more but they built the cities a looooot slower and instead use the settler as explorer units)
                          Once you are able to comquer a neigbour you will simply win because of the superior number of your cities

                          Comment


                          • #14
                            Originally psted by Foro
                            btw is there a way that a computer player does not stop building cities when he has about 10 cities ?
                            Of course there is a way: Play GoodMod for ApolytonPack

                            If you like to finish your current game use the modified GM1_strategies.txt from GoodMod. It is a modified version of WesW MM2_strategies.txt. I made some modifications to make it Apolyton Pack compartible, and other modifications to increase AI's sea transport capacity and I increased the number of settling goals that the AI considers for ech turn. In my current game the AIs started again to settle.

                            To install this version of strategies.txt put my file into the ..\ctp2_data\default\aidata\ directory and rename there the file APOL_strategies.txt to something else and rename my GM1_strategies.txt to APOL_strategies.txt.

                            An alternative way to install the GM1_strategies.txt would be afterwards you put it into the ..\ctp2_data\default\aidata\ directory to open the APOL_gamefile.txt (or the APOLUL_gamefile.txt if you are playing on ultra gigantic maps) and search in this file for an entry APOL_strategies.txt replace it by GM1_strategies.txt. Now go on with your game and the AIs will start settling again.

                            Originally psted by player1
                            Martin, how about implementing my IMROVED DIPLOMOD slic into your GoodMod?
                            Your IMPROVED DIPLOMOD slic will be in the next version of GoodMod.

                            Do you have now an idea to make AI-AI alliances?

                            The only slic command that I found was:

                            CanFormAlliance

                            Unfortunatly this function is undocumented it is a part of the new function of CTP2 v1.1. Therefore I have no idea how to use it. And the name only promisses that it allows alliances not that it makes alliances. And finally I have no idea if it works.

                            -Martin
                            Attached Files
                            Civ2 military advisor: "No complaints, Sir!"

                            Comment


                            • #15
                              Hi thx for all the help

                              In my current game that i would like to finish i havent seen any commerce tile built until now.
                              Will this only work for newly started games or what do i have to consider ?
                              The Computerturns take a long time so i passed about 20 turns only.
                              I double checked what you said and put the file in the correct folder and added the line into the Apol Script

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