Why cant we?
Often, I don't want a city added to my rolls. I just want some quick cash. From reading about the Hittites, sacking cities (and pilaging) were often used by ancient kingdoms to generate some quick cash. Yeah, the city is pretty much banged up when you are through, but thats not an issue if you are giving it back, is it?
I know you can sell the improvements, but thats not really it. There should be an intrinsic value that you can get for putting a city to the sack, maybe a thousand per population point? When you leave, all the improvements are destroyed, but you dont own it.
Imagine if a foregn power managed to sack New York. How much would THAT bring?
It sucks that if I want to cripple a rival and I take a city, either I gotta give it away, keep the silly thing (which should be a good source of headaches), or destroy it over years of population reduction. I should be able to just generate some quick cash and move on.
Any modmakers interested?
Often, I don't want a city added to my rolls. I just want some quick cash. From reading about the Hittites, sacking cities (and pilaging) were often used by ancient kingdoms to generate some quick cash. Yeah, the city is pretty much banged up when you are through, but thats not an issue if you are giving it back, is it?
I know you can sell the improvements, but thats not really it. There should be an intrinsic value that you can get for putting a city to the sack, maybe a thousand per population point? When you leave, all the improvements are destroyed, but you dont own it.
Imagine if a foregn power managed to sack New York. How much would THAT bring?
It sucks that if I want to cripple a rival and I take a city, either I gotta give it away, keep the silly thing (which should be a good source of headaches), or destroy it over years of population reduction. I should be able to just generate some quick cash and move on.
Any modmakers interested?
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