A while back, not long after CTP2 came out I started a modern world scenario. Got it looking fairly nice, then with the whole "we aren't supporting this product fiasco" I became disgusted and have moved on to other things.
Since then I have come back to the scenario several times, playing different countries, modifing things here and there to make it run a little smoother.
Here's what I have in the scenario so far:
-Complete acurate model of the world
-16 civ's, some are large nations such as US or china, others are conglomerates of several smaller nations.
-technologies added for each nation
-rougly 250 or so cities in the game
-buildings and unit garrissons added for all cities
-diplomatic treaties and embassies have been added
-trust and attittudes have been set, but need MAJOR tweaking
-unit and building costs have both been increased significantly to reflect that this game advances at a much slower pace than normal
-spy networks for appropriate networks have been added
-technology costs have also similarly been increased
-barbarian cities have been added in areas of the world affected by unrest, e.g. civil war in sri lanka, chechnya, columbia, parts of africa
-most all nations have some sort of immediate threat to deal with. Since the scenario starts in Jan 2000, Japan is very technologically advanced, but economically they are suffering from a depression, I deleted all marketplaces, banks, etc to reflect this, so they are losing a large amount of cash each turn and if the economic system isn't reformed(read: build more banks) they'll go bankrupt. Other problems inclue famine, corruption, serious pollution, and threat of nuclear warfare...
-one slic coded event has been added just to see if it worked. If you play the indians and approach sri lanka a message box pops up saying yada-yada civil war. Eventually I wanted to add events so if they attacked sri lanka their world opinion would go down. As an alternative, if they sent a diplomat to the city they would have an option of buying sri lanka into the indian empire for some gold, units, or something else. There are lots of other ideas I have that could be done here.
To be completed:
-More slic-coded events!!!
-balancing of unit/building/technology costs
-city placement in some nations isn't quite right, or city names are entirely wrong
-balancing of military powers
-overhaul of diplomacy model. Nations are too quick to declare war on each other and things degenerate into WWIII very quickly, while its fun, I would prefer a more diplomatic approach to things, but a WWIII would be fine if it fit into some sort of realistic context
-Right now on about the 2nd, maybe 3rd turn, india and the muslim nations(read: pakistan, iraq, iran) nuke each other to death, releasing global pollution. This is a mixed blessing. While they both have nukes, and they both hate each other, I don't want them nuking each other and creating a global mess. Solutions: slic coded events seem to be the way out here. Make an event so that the player civ will be given an option, they can get india and the muslims to disarm their nuclear weapons by offering money, units, and technologies. If the player does this then neither the indians nor muslims will be able to build nukes, and all existing ones will be destroyed. This could also work with other nations as well.
-Unit balancing issues: As of right now the cost of building, and maintaining a sizable army is quite a lot. If you are under a democracy, just to have 1 marine garrisoned in each of your cities takes about 15% of your production. I would like to upgrade fascism so it could be the military equivilant to corporate republics economy/technology, maybe give them a larger break for military upkeep.
-spies are way way way to easy to be abused in this scenario. It takes normally 20-30 turns to research a technology, more if you are a backwards nation. I would like to change the success rate of spy missions, but haven't found where to do that, the only other option is to increase their cost by a lot, but I don't want to do that.
-technologies are very hard to research. To make some of the smaller 3rd world countries more competitive I wanted to make it so if X countries had a certain advance, researching that advance would be %Y easier. This alone would *almost* balance the game to where I want it.
Ok, so by now you are wondering wheres the point in all this aren't you? Well email me at thebiglewbowski@aol.com and I'll send you a copy of what I have so far. If you would like to work on it, change things around, go for it. If you know slic and want to make this scenario go from kinda-cool to spectacular gimme an email and I'll give you some ideas.
Dale- I'm currently running diplomod 1.2, or something very old like that, can you give me a rundown of all the features in the latest version, and also if its appropriate for my scenario? Also if you would be willing to change some things within diplomod specificly for me that would be great.
Since then I have come back to the scenario several times, playing different countries, modifing things here and there to make it run a little smoother.
Here's what I have in the scenario so far:
-Complete acurate model of the world
-16 civ's, some are large nations such as US or china, others are conglomerates of several smaller nations.
-technologies added for each nation
-rougly 250 or so cities in the game
-buildings and unit garrissons added for all cities
-diplomatic treaties and embassies have been added
-trust and attittudes have been set, but need MAJOR tweaking
-unit and building costs have both been increased significantly to reflect that this game advances at a much slower pace than normal
-spy networks for appropriate networks have been added
-technology costs have also similarly been increased
-barbarian cities have been added in areas of the world affected by unrest, e.g. civil war in sri lanka, chechnya, columbia, parts of africa
-most all nations have some sort of immediate threat to deal with. Since the scenario starts in Jan 2000, Japan is very technologically advanced, but economically they are suffering from a depression, I deleted all marketplaces, banks, etc to reflect this, so they are losing a large amount of cash each turn and if the economic system isn't reformed(read: build more banks) they'll go bankrupt. Other problems inclue famine, corruption, serious pollution, and threat of nuclear warfare...
-one slic coded event has been added just to see if it worked. If you play the indians and approach sri lanka a message box pops up saying yada-yada civil war. Eventually I wanted to add events so if they attacked sri lanka their world opinion would go down. As an alternative, if they sent a diplomat to the city they would have an option of buying sri lanka into the indian empire for some gold, units, or something else. There are lots of other ideas I have that could be done here.
To be completed:
-More slic-coded events!!!
-balancing of unit/building/technology costs
-city placement in some nations isn't quite right, or city names are entirely wrong
-balancing of military powers
-overhaul of diplomacy model. Nations are too quick to declare war on each other and things degenerate into WWIII very quickly, while its fun, I would prefer a more diplomatic approach to things, but a WWIII would be fine if it fit into some sort of realistic context
-Right now on about the 2nd, maybe 3rd turn, india and the muslim nations(read: pakistan, iraq, iran) nuke each other to death, releasing global pollution. This is a mixed blessing. While they both have nukes, and they both hate each other, I don't want them nuking each other and creating a global mess. Solutions: slic coded events seem to be the way out here. Make an event so that the player civ will be given an option, they can get india and the muslims to disarm their nuclear weapons by offering money, units, and technologies. If the player does this then neither the indians nor muslims will be able to build nukes, and all existing ones will be destroyed. This could also work with other nations as well.
-Unit balancing issues: As of right now the cost of building, and maintaining a sizable army is quite a lot. If you are under a democracy, just to have 1 marine garrisoned in each of your cities takes about 15% of your production. I would like to upgrade fascism so it could be the military equivilant to corporate republics economy/technology, maybe give them a larger break for military upkeep.
-spies are way way way to easy to be abused in this scenario. It takes normally 20-30 turns to research a technology, more if you are a backwards nation. I would like to change the success rate of spy missions, but haven't found where to do that, the only other option is to increase their cost by a lot, but I don't want to do that.
-technologies are very hard to research. To make some of the smaller 3rd world countries more competitive I wanted to make it so if X countries had a certain advance, researching that advance would be %Y easier. This alone would *almost* balance the game to where I want it.
Ok, so by now you are wondering wheres the point in all this aren't you? Well email me at thebiglewbowski@aol.com and I'll send you a copy of what I have so far. If you would like to work on it, change things around, go for it. If you know slic and want to make this scenario go from kinda-cool to spectacular gimme an email and I'll give you some ideas.
Dale- I'm currently running diplomod 1.2, or something very old like that, can you give me a rundown of all the features in the latest version, and also if its appropriate for my scenario? Also if you would be willing to change some things within diplomod specificly for me that would be great.
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