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The Medieval Pack II Beta: The Gathering (Part 2)

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  • joseph1944
    Guest replied
    I just try to download Wes file for the 2nd time this morning and it would not work.

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  • joseph1944
    Guest replied
    Just install the new text and started a new game. As soon as I hit the CTP 2 flag to start a game I'm getting a DB error SPRITE_MECHANIZED_INFANTRY not found in sprite database. I than hit the OK button, it goes away and the CTP 2 button is still in the status bar at the bottom of the screen. I hit it and the game go through the startup process and give the normal start. I'm still getting the slow change of turn for other civs. Userprofile and profile are set to NO. The pictures UPUP117L is still OK.

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  • WesW
    replied
    Ok, I have posted the update again, and updated the index and headlines pages. Note that the update is larger than usual because of the new unit included in it. Also remember that you will have to start new games after installing the update.

    I will correct the orbital lab feat in the next update. Orbital labs have been changed to Public Schools, since the labs were an iffy concept and came too late in the game to do you any real good. I will keep the feat associated with schools, and change its message to something more appropriate. Thanks for the info.

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  • WesW
    replied
    There may be a problem with the site. I uploaded the update last night, and the admin page showed it on the list. When I went back there just now, the text update was gone. I did forget to update the index page, but that should have nothing to do with the upload disappearing. I will upload again.

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  • hexagonian
    replied
    http://www.mydocsonline.com

    login is hexagonia
    password is hextapul

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  • alley_cat
    replied
    ...which is from mydocsonline, or from somewhere else?

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    Let people hear what they want to hear

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  • hexagonian
    replied
    Corrupted zip file...

    A new one has been posted and tested for downloading at my site.

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  • hexagonian
    replied
    I think I found the problem, I will be posting an updated zipped file.
    [This message has been edited by hexagonian (edited April 11, 2001).]

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  • alley_cat
    replied
    quote:

    Wes, There's supposed to be an update but I can't find it anywhere and your homepage still says 27 march version and is not downloadable?

    I also wasn't able to even download the new file from his site. This could be because of the new "www" system apolyton forced us to use, and Wes still hasn't ypdated his site to go with this new system...

    And Hex, Wes also asked me to check your TGA files. I used PSP 7.02 and ACDSEE, both weren't able to open your files. I think that either your photoshop had a problem or the zip file was corrupted.

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    Let people hear what they want to hear
    [This message has been edited by alley_cat (edited April 11, 2001).]

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  • Huysmans_666
    replied
    Wes, There's supposed to be an update but I can't find it anywhere and your homepage still says 27 march version and is not downloadable ?

    Some things I noticed, maybe already adressed but I don't have time sifting through 240 messages so excusez moi if I print anything which you already know.

    1st : in the year 1999 I got a feat of wonder for building so many orbital labs, but I didn't even have the tech that gives me the damn things so I think I got this feat because I was building public schools.
    This needs to be fixed.

    2nd. : The AI rarely...should I say NEVER EVER terraforms, the AI build farms on top of grasslands but it builds mines ontop of plains.
    This gives situations where an AI doesn't produce food but production is very high. Cities in 2139 where still only 4 large because of this.
    If the AI balances this so that it terraforms a portion of the plains to grasslands for farming.
    It totally unbalances the game, because AI's with lots of grasslands have large cities but no mines thus production, AI's with lots of plains have great production but no food.
    Can this be solved, because some AI's are to easy beatable this way !

    Well, that's it for now....bye bye

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  • hexagonian
    replied
    Wes

    Check out my tga file for the spearman - I recently went through all my new units and added the background from CTP2.
    http://www.mydocsonline.com
    login is hexagonia
    password is hextapul

    Load the TGA images into your files and call up the Great Library to see it.

    Leave a comment:


  • WesW
    replied

    UPDATE ALERT: New text update posted.

    Alright, so Tim tricked me. He's devious that way (which is a surprising quality in a Baptist Deacon).

    Anyway, since I didn't get in any of the stuff that Dale, among others, is supposed to be working on, I will post what I have.

    Martin, I hope you saw my request in your documentation thread. If you can find that stuff from the strategies.txt, it may go a long way towards improving AI behavior.
    It's weird, I thought we would be winding down now, but new possibilities seem to be popping up every day.
    If someone can find a way to convert the mod's non-Ctp2 unit pics to the Ctp2 background without blurring the unit image, we can have all the pics matching. That thread keeps progressing. I just need to see an example of someone's work who meets the standards I have set for the mod.

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  • Dale
    replied
    quote:

    Originally posted by Pintello on 04-10-2001 05:01 PM
    Hi Wes,

    Is there any chance you could post the changes you have now, the government fixes, unit fixes, AI fixes, TI fixes, etc... now and then post another update when you receive the expected Slic code and what have you from other people. That way we could playtest the current changes independent of the new Slic changes. This may help us get a clearer picture of the effects of your current changes without adding the complexity of the changes to come?

    Yeah, I know, I am full of BS. Yes, you found me out. What I really want is to just get my hands on all the changes you have already made. My other arguement are valid though, right.


    Timothy Pintello


    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    That's the best thing I've heard all day! Such a subtle way of asking too.

    Wes, I think this boy deserves an emailed copy of the changes. hahahaha

    ------------------
    Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

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  • XMon
    replied
    quote:

    Note: the old "wonder" units are now called Elite units, since they will be granted by chance when you obtain the necessary enabling advance. Check them out in the Special page of the Med charts if you have not already done so. I think Gedrin is getting back in the game to write the slic code for this one, as well as a Refugee trigger, where a percentage of a city's pop flees to other cities in the civ if their home is conquered. Details are yet to be worked out.
    I will make an Elite concept for the GL once Charles gets it back to me.


    Was there a problem implementing Wonder units? If not, what made you change your mind about them?

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  • Pintello
    replied
    Hi Wes,

    Is there any chance you could post the changes you have now, the government fixes, unit fixes, AI fixes, TI fixes, etc... now and then post another update when you receive the expected Slic code and what have you from other people. That way we could playtest the current changes independent of the new Slic changes. This may help us get a clearer picture of the effects of your current changes without adding the complexity of the changes to come?

    Yeah, I know, I am full of BS. Yes, you found me out. What I really want is to just get my hands on all the changes you have already made. My other arguement are valid though, right.


    Timothy Pintello

    Leave a comment:

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