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  • #16
    quote:

    Originally posted by alley_cat on 04-05-2001 06:44 AM
    And by the way, my impression is that at the moment, this new "mod" is mainly words, started by Chris saying that he is creating a Mod, and everybody talking about it. At the moment I see no results. What is going on?

    Pretty much what happens with most mods. Even the MedMod had threads full of ideas before it came into practise. It takes a long time to put together all the files needed to make a mod.
    Concrete, Abstract, or Squoingy?
    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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    • #17
      I just been cruising the CTP forums for ideas, and I found a cool way of implementing a leader unit.

      You have a king unit to start, but using simple SLIC, its impossible to attack him.

      Then put an elseif statement in, so that you can kill the king If you attack with an assasin unit. This unit will be:

      a) available late enough that defenses can be put up in time
      b) expensive
      c) weak!! - attack of 10, defense of 2 ie. really easy to kill.
      d) only build one at once

      That way, he has to be stacked with other units, and attack the king's guard stack, and win.

      Ben
      Concrete, Abstract, or Squoingy?
      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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      • #18
        quote:

        Originally posted by alley_cat on 04-05-2001 06:44 AM
        Another idea:
        German unit: some sort of Submarine. Hey, they "invented" (I know that they aren't really actually the ones who invented the submarine. It was Da-Vinci or Jul Vern) it.
        And by the way, my impression is that at the moment, this new "mod" is mainly words, started by Chris saying that he is creating a Mod, and everybody talking about it. At the moment I see no results. What is going on?




        Alley Cat is it your duty to piss people off??. Its coming Its coming- I got sidetracked to make the CTP1 TGA's. I will post the Modders only version with all the units in a few days- the rest will take longer.
        -CB


        "It is ridiculous claiming that video games influence children. For instance, if Pac-Man affected kids born in the 80's we should by now have a bunch of teenagers who run around in darkened rooms and eat pills while listening to monotonous electronic music."

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        • #19
          WHAT?!?!?!
          how can you say that?!
          After I read hexagonian posts I understood his point, and started to give you ideas for the special unit for each tribe you talked about. And now you say I try to piss you off?! So I didn't talked the best I can, I still tried to help. some people just can't understand when people are nice to them, really!!!

          You should read a bit more!

          ------------------
          Let people hear what they want to hear
          [This message has been edited by alley_cat (edited April 06, 2001).]
          [This message has been edited by alley_cat (edited April 06, 2001).]
          Let people hear what they want to hear

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          • #20
            Hmmm, for soem reason I'm not able to edit my message.
            Anyway, I wanted to say that even if I wasn't talking very nicley, I din't mean to harm anybody. I was only trying to help or else I wouldnt have put the ideas for special units.
            Chris, you don't have to take it so hard.

            ------------------
            Let people hear what they want to hear
            Let people hear what they want to hear

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            • #21
              *BUMP*

              How is it going Chris?
              Concrete, Abstract, or Squoingy?
              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

              Comment


              • #22
                quote:

                Originally posted by Immortal Wombat on 03-31-2001 07:48 AM
                Australia - Kangeroo warrior



                Sorry dude, it just sounds kinda....ummm...weak I think. Can't us Aussies have a Boxing Red Roo instead? Or perhaps a Great Grey Roo? Killer Koala doesn't really sound that intimidating at all, so I guess I should forget that one Tassie Devils, Dingoes and our own native Aboriginals would make for great units too I think. The zulu spearmen could be used to represent an Aborigine I think. Also, in regards to Dale's Anzac suggestion. How about the Australian Lighthorse (riflemen on horseback)? They're probably the most renowned Aussie unit in war history I think. Anyways...just an idea
                [This message has been edited by Fuzzball (edited May 09, 2001).]
                Live EVERY day like it's the best day of your life, and it will be.

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                • #23
                  Sorry dudes who are still loyal, but for the most part i've moved on from civ, at least untill Civ3 comes out . If anyone really wants to see this project completed, I will gladly send the work i have done to them. Sorry.
                  -CB
                  "It is ridiculous claiming that video games influence children. For instance, if Pac-Man affected kids born in the 80's we should by now have a bunch of teenagers who run around in darkened rooms and eat pills while listening to monotonous electronic music."

                  Comment


                  • #24
                    I can understand you Chris, sometimes I wonder myself why I should be loyal to CTP2. It could be the best civ game ever if only Activision allowed its design team to finish this game. You can enjoy it, but there are many bugs like the savegame bug that gives you an extra turn, missing icons and diplomatic photos, no sea citie style graphics because of a bug, no sound when put an tile improvement on the map and only one construction style for the tile improvements and than the big things no hotseat and PBEM that CTP1 and SMAC keep still alive. Than for the diplomatic model there are more threats but not finished. Take a look into the *.ldl files and you will find more not finished stuff.

                    If there were no CTP1 and SMAC you would only noticed that the ai is bad but that can be changed by mods. Now I test my Citymod2 with some additional modifications to other text files. But the magic of this game is the next turn - just one turn and it will be hundret. Therefore I enjoyed playing. I lost a city and recaptured it. I never done it before. The AI tried to enslave my citiziens therefore I also start enslaving. I never saw the concept of slavery in Civ2. And then the border concept and and the growing city radii.

                    Unfortunatly the the increased timeslice for the AI lower the performance of my comruter, but that is not a problem of CTP2 it was also there in CTP1 and Civ2 four minutes just to wait for your next turn in Civ2 and than one hour for moving every of my two or three hundrets of settlers. Just a waste of time therefore I love PW.

                    I see a lot of potential in CTP2. If Activision would release the source code the game could be finished, but also without the source code the game is worth enough to not be given up therefore Chris I would like to take a look on your work.

                    -Martin
                    Civ2 military advisor: "No complaints, Sir!"

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                    • #25
                      I hate to say it but all i really have so far is units.txt entries for most of the units and graphics. This is better than starting from scratch, but nothing not seen before. I was going to leave the slic off untill the end (a critical mistake).
                      "It is ridiculous claiming that video games influence children. For instance, if Pac-Man affected kids born in the 80's we should by now have a bunch of teenagers who run around in darkened rooms and eat pills while listening to monotonous electronic music."

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                      • #26
                        Sorry to hear that Chris, but I can understand your feelings. CTP2 just sucks... I'd be happy to carry on with the mod if you want to send me the work you've done so far. We'll get some Med-Mod alternatives out.

                        Ben

                        EDIT: I'm still working on the King/Assasin code btw... Its a little slow though.
                        [This message has been edited by Immortal Wombat (edited May 11, 2001).]
                        Concrete, Abstract, or Squoingy?
                        "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                        Comment


                        • #27
                          Are the graphics anything new ?
                          The elite units SLIC is easy enough to do if you could include a list of what civs get what units that would help speed the work along.
                          Concrete, Abstract, or Squoingy?
                          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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