I was wondering about creating the babalonians, i always played with them in civ 2 and i was wondering if it was possible to play with them in ctp2. Would you be able to select them from the civ list, or would you need to place them in map editor simular to a scenario?
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How can you create your own civ?
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To add a civ you need to modify two files:
..\ctp2_data\default\civilisation.txt
..\ctp2_data\english\civ_str.txt
Add to civelisation.txt:
Code:BABYLONIAN #43 { CIV_LEADER_NAME BABYLONIAN_LEADERM_NAME CIV_LEADER_NAME_FEMALE BABYLONIAN_LEADERF_NAME CIV_PERSONALITY_MALE "PERSONALITY_STALIN" CIV_PERSONALITY_FEMALE "PERSONALITY_MEDICI" CIV_PERSONALITY_DESCRIPTION PERSONALITY_DESCRIPTION_CLERIC CIV_COUNTRY BABYLONIAN_COUNTRY_NAME CIV_SINGULAR BABYLONIAN_SINGULAR CIV_PLURAL BABYLONIAN_PLURAL CIV_EMISSARY_PHOTO BABYLONIAN_DIPLOMAT_PHOTO CIV_PARCHMENT 27 CIV_CITY_STYLE 1 CIV_CITY_NAME BABYLONIAN_CITY_1 CITY_IS_CAPITAL CIV_CITY_NAME BABYLONIAN_CITY_2 CIV_CITY_NAME BABYLONIAN_CITY_3 CIV_CITY_NAME BABYLONIAN_CITY_4 CIV_CITY_NAME BABYLONIAN_CITY_5 CIV_CITY_NAME BABYLONIAN_CITY_6 CIV_CITY_NAME BABYLONIAN_CITY_7 CIV_CITY_NAME BABYLONIAN_CITY_8 CIV_CITY_NAME BABYLONIAN_CITY_9 CIV_CITY_NAME BABYLONIAN_CITY_10 CIV_CITY_NAME BABYLONIAN_CITY_11 CIV_CITY_NAME BABYLONIAN_CITY_12 CIV_CITY_NAME BABYLONIAN_CITY_13 CIV_CITY_NAME BABYLONIAN_CITY_14 CIV_CITY_NAME BABYLONIAN_CITY_15 CIV_CITY_NAME BABYLONIAN_CITY_16 CIV_CITY_NAME BABYLONIAN_CITY_17 CIV_CITY_NAME BABYLONIAN_CITY_18 CIV_CITY_NAME BABYLONIAN_CITY_19 CIV_CITY_NAME BABYLONIAN_CITY_20 CIV_CITY_NAME BABYLONIAN_CITY_21 CIV_CITY_NAME BABYLONIAN_CITY_22 CIV_CITY_NAME BABYLONIAN_CITY_23 CIV_CITY_NAME BABYLONIAN_CITY_24 CIV_CITY_NAME BABYLONIAN_CITY_25 CIV_CITY_NAME BABYLONIAN_CITY_26 CIV_CITY_NAME BABYLONIAN_CITY_27 CIV_CITY_NAME BABYLONIAN_CITY_28 CIV_CITY_NAME BABYLONIAN_CITY_29 CIV_CITY_NAME BABYLONIAN_CITY_30 }
Valid personalities from personalities.txt are:
PERSONALITY_KAHN
PERSONALITY_GHANDI
PERSONALITY_STALIN
PERSONALITY_CEASAR
PERSONALITY_DEGAULLE
PERSONALITY_MEDICI
PERSONALITY_TELLER
PERSONALITY_STRANGELOVE
PERSONALITY_CALLENBACH
PERSONALITY_NADER
Note: first personality is always used for the barbarians and should never be used for normal AI's because it effects what strategies they use.
Now you have to choose a personality description valid descriptions from civ_str,txt are:
PERSONALITY_DESCRIPTION_BARBARIAN "Barbarisch"
PERSONALITY_DESCRIPTION_SLAVER "Herrisch"
PERSONALITY_DESCRIPTION_CLERIC "Fromm"
PERSONALITY_DESCRIPTION_WAR_MANY "Militant"
PERSONALITY_DESCRIPTION_WAR_FEW "Aggressiv"
PERSONALITY_DESCRIPTION_SCI_MANY "Friedlich"
PERSONALITY_DESCRIPTION_SCI_FEW "Umgänglich"
There is no need to create a diplomatic photo, because this feature wasn't finished before release. But you want to create a parchment for your civ. In this example your Babylonian civ will use the Necaraguan parchment. I you want to take a look on a parchment check Blueo's Alternate Sci-fi Mod. It contains alrady three parchment for Amazone civs.
If you alter the parchment number to 42 you need to create an image called UPDG42.tga 16 bit, no compression, no alpha, dimensions 248x315 pixels (OK you can play with the dimensions a little bit that are only the values of Blueo's parchments.
After that you have to add this to the civ_str.txt:
Code:BABYLONIAN "Nicaraguaner" BABYLONIAN_LEADERM_NAME "Montezuma II." BABYLONIAN_LEADERF_NAME "Azzalleh" BABYLONIAN_COUNTRY_NAME "Nicaragua" BABYLONIAN_SINGULAR "Nicaraguaner" BABYLONIAN_PLURAL "Nicaraguaner" BABYLONIAN_CITY_1 "Managua" BABYLONIAN_CITY_2 "San Carlos" BABYLONIAN_CITY_3 "Nueva Guinea" BABYLONIAN_CITY_4 "Juigalpa" BABYLONIAN_CITY_5 "Matagalpa" BABYLONIAN_CITY_6 "La Rosita" BABYLONIAN_CITY_7 "Rio Blanco" BABYLONIAN_CITY_8 "Bonanza" BABYLONIAN_CITY_9 "La Cruz" BABYLONIAN_CITY_10 "Prinzapolka" BABYLONIAN_CITY_11 "San Juan del Sur" BABYLONIAN_CITY_12 "San Juan del Norte" BABYLONIAN_CITY_13 "Rivas" BABYLONIAN_CITY_14 "Ocotal" BABYLONIAN_CITY_15 "Siuna" BABYLONIAN_CITY_16 "Condega" BABYLONIAN_CITY_17 "Chinandega" BABYLONIAN_CITY_18 "Leimus" BABYLONIAN_CITY_19 "Bocay" BABYLONIAN_CITY_20 "Potosi" BABYLONIAN_CITY_21 "Puerto Cabezas" BABYLONIAN_CITY_22 "Rama" BABYLONIAN_CITY_23 "Kukalaya" BABYLONIAN_CITY_24 "Masaya" BABYLONIAN_CITY_25 "Jinotega" BABYLONIAN_CITY_26 "Waspam" BABYLONIAN_CITY_27 "Leimus" BABYLONIAN_CITY_28 "Teotecacinte" BABYLONIAN_CITY_29 "Wiwill" BABYLONIAN_CITY_30 "Granada"
-Martin
Civ2 military advisor: "No complaints, Sir!"
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Can not find end quate for ID palazium
unable to initiate database
those were the two error messages i recieved with the altered civ files
Palazium is # 30 on my list of civ city names. but it has end quotes after it. So i dont know what to do, any suggestions?
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I found out a couple things i didn't do i was missing a quote on the civ name first line on civ.str and on civilizion.txt i needed to change the # of civs at the top of the screen now im getting another error message
Missing string id
then unable to initiate database. Im not sure what else could be wrong but thats my new error message.
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here are my two files, maybe you can find an error im missing
BABYLONIAN "BABYLONIAN"
BABYLONIAN_LEADERM_NAME "HAMMURABI"
BABYLONIAN_LEADERF_NAME "Azzalleh"
BABYLONIAN_COUNTRY_NAME "Babylon"
BABYLONIAN_SINGULAR "Babylonia"
BABYLONIAN_PLURAL "Babylonians"
BABYLONIAN_CITY_1 "Babylon"
BABYLONIAN_CITY_2 "Ur"
BABYLONIAN_CITY_3 "Nineva"
BABYLONIAN_CITY_4 "Akkad"
BABYLONIAN_CITY_5 "Ashur"
BABYLONIAN_CITY_6 "Sippar"
BABYLONIAN_CITY_7 "Nippur"
BABYLONIAN_CITY_8 "Erech"
BABYLONIAN_CITY_9 "Opis"
BABYLONIAN_CITY_10 "Sumer"
BABYLONIAN_CITY_11 "Larsa"
BABYLONIAN_CITY_12 "Arbela"
BABYLONIAN_CITY_13 "Susa"
BABYLONIAN_CITY_14 "Harran"
BABYLONIAN_CITY_15 "Thapsacus"
BABYLONIAN_CITY_16 "Ecbbatana"
BABYLONIAN_CITY_17 "Persepolis"
BABYLONIAN_CITY_18 "Pasargadae"
BABYLONIAN_CITY_19 "Carchemish"
BABYLONIAN_CITY_20 "Behistun"
BABYLONIAN_CITY_21 "Sidon"
BABYLONIAN_CITY_22 "Tyre"
BABYLONIAN_CITY_23 "Byblos"
BABYLONIAN_CITY_24 "Arvad"
BABYLONIAN_CITY_25 "Rhagae"
BABYLONIAN_CITY_26 "Damascus"
BABYLONIAN_CITY_27 "Trapezus"
BABYLONIAN_CITY_28 "Megiddo"
BABYLONIAN_CITY_29 "Jerusalem"
BABYLONIAN_CITY_30 "Palazium"
BABYLONIAN #43
{
CIV_LEADER_NAME BABYLONIAN_LEADERM_NAME
CIV_LEADER_NAME_FEMALE BABYLONIAN_LEADERF_NAME
CIV_PERSONALITY_MALE "PERSONALITY_STALIN"
CIV_PERSONALITY_FEMALE "PERSONALITY_MEDICI"
CIV_PERSONALITY_DESCRIPTION PERSONALITY_DESCRIPTION_CLERIC
CIV_COUNTRY BABYLONIAN_COUNTRY_NAME
CIV_SINGULAR BABYLONIA_SINGULAR
CIV_PLURAL BABYLONIANS_PLURAL
CIV_EMISSARY_PHOTO NICARAGUAN_DIPLOMAT_PHOTO
CIV_PARCHMENT 27
CIV_CITY_STYLE 1
CIV_CITY_NAME BABYLONIAN_CITY_1 CITY_IS_CAPITAL
CIV_CITY_NAME BABYLONIAN_CITY_2
CIV_CITY_NAME BABYLONIAN_CITY_3
CIV_CITY_NAME BABYLONIAN_CITY_4
CIV_CITY_NAME BABYLONIAN_CITY_5
CIV_CITY_NAME BABYLONIAN_CITY_6
CIV_CITY_NAME BABYLONIAN_CITY_7
CIV_CITY_NAME BABYLONIAN_CITY_8
CIV_CITY_NAME BABYLONIAN_CITY_9
CIV_CITY_NAME BABYLONIAN_CITY_10
CIV_CITY_NAME BABYLONIAN_CITY_11
CIV_CITY_NAME BABYLONIAN_CITY_12
CIV_CITY_NAME BABYLONIAN_CITY_13
CIV_CITY_NAME BABYLONIAN_CITY_14
CIV_CITY_NAME BABYLONIAN_CITY_15
CIV_CITY_NAME BABYLONIAN_CITY_16
CIV_CITY_NAME BABYLONIAN_CITY_17
CIV_CITY_NAME BABYLONIAN_CITY_18
CIV_CITY_NAME BABYLONIAN_CITY_19
CIV_CITY_NAME BABYLONIAN_CITY_20
CIV_CITY_NAME BABYLONIAN_CITY_21
CIV_CITY_NAME BABYLONIAN_CITY_22
CIV_CITY_NAME BABYLONIAN_CITY_23
CIV_CITY_NAME BABYLONIAN_CITY_24
CIV_CITY_NAME BABYLONIAN_CITY_25
CIV_CITY_NAME BABYLONIAN_CITY_26
CIV_CITY_NAME BABYLONIAN_CITY_27
CIV_CITY_NAME BABYLONIAN_CITY_28
CIV_CITY_NAME BABYLONIAN_CITY_29
CIV_CITY_NAME BABYLONIAN_CITY_30
}
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Did you put the
####################### line under the last entry in civilisation.txt, the game uses this to find the end of the entry.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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i just did put the # line but it seems to have no effect. The other (origional) files didn't have it, is it something you need after you mod it? Also my newest error message is cant find babylonian_singlur in string data base. then it says expected # of civs not found, then it says cant initiate database. Im at a complete loss, any help will be apreciated.
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You should take look into the civelisation.txt you will find there these lines at the beginning:
Code:## Civilisation.txt 42 ## Number of Civs in list (add as grows)
-MartinCiv2 military advisor: "No complaints, Sir!"
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Email me the file, and I'll look over it.Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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I noticed two misstypinigs in your code: In the civelistion.txt there are two line:
quote:
CIV_SINGULAR BABYLONIA_SINGULAR
CIV_PLURAL BABYLONIANS_PLURAL
They should be:
Code:CIV_SINGULAR BABYLONIAN_SINGULAR CIV_PLURAL BABYLONIAN_PLURAL
Code:BABYLONIAN_SINGULAR "Babylonia" BABYLONIAN_PLURAL "Babylonians"
Civ2 military advisor: "No complaints, Sir!"
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