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  • #46
    It's not racist here is why. There are 3 choices on how to represent Africa. One, put no cities or units there. Two, Make it part of a larger faction, or combine Africa into one faction. Three give it to the barbs. Keep in mind the number of factions allowed is VERY limited, so only important really world powers can be represented.

    Each of these choices sucks. Leaving empty would just be totally dumb. Making Africa it's own faction would be idiotic, it is not unified at all and most of it would not belong to any larger power. So, I am guessing they will give some parts of it to other important powers and make some hot spot cities barbarian, since there really is no other choice.

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    • #47
      Action and gameover, I'm sorry to say but you are both wrong.

      Gameover, Go d/l the latest version from omnigod and you will see its not racist at all. First of all there are 2 african "legitimate" nations, the south african alliance, and the west african alliance. In the congo area I placed 2 barbarian cities to represent the civil wars constantly taking place in that region. Thats not racist, thats just the way things are there right now. Not all of africa is barbarian. Also if you look around the globe, I DID put in other barbarian cities. There is one in columbia, belgrade, chechnya, Sri Lanka, and East Timor in addition to the african barbarian cities. In my game I merely put barbarian nations in areas where there were strong seperatist movements which is hardly being racist.
      As for "good guy" "bad guy" countries, I agree with you. However to make for interesting gameplay, you need to have a protaganist, and an antaganist. Having a muslim nation civ with terrorists around the world can be quite interesting. For example, if you play them, do you piss of the world and bio-infect cities everywhere, or do you try to improve relations and bring prosperity to your country.

      Action, there are ways around the 8 civ game limit. In my scenario there will be 16 separate nations, which means in addition to the world powers, I can have more minor nations, such as 2 african nations.

      I think when you see the completed version both of you will be very pleased with the way its turned out.

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      • #48
        How far along is this scenario coming?

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        • #49
          JKadabomb, As far as in-game modding goes its done. There are a few things like certain areas could use a little tweaking for where cities are placed, but its pretty much done. The alliance system is in place. All units, city improvements are also in place. I could post the game right now and call it finished and it would be just as good as the Civ2 21st century scenario. Thats not good enough for me though. I see a lot of cool things that I can do with slic and I'm trying my hardest to learn it. This past weekend I pretty much got frustrated over my problems with slic and shelved it for a few days. I have opening messages for every nation written up. I managed to get a message to popup if you played the americans, but it wouldn't work for any other nation no matter what I tried so I go fed up and thats where its at right now. Later this week I'm going to post a semi-final version and if anyone wants to take a look at my coding thus far and maybe fix it if they can. This game also needs some serious playtesting as I have yet to play the game for more than 4-5 years into it.

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          • #50
            Release a second alpha and I can start doing some playtesting for you.

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            • #51
              A beta version will be released tomorrow. I have some cleaning up to do with a few things and I would like to add a special event or 2 just for testing purposes.

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              • #52
                You must Include Britain as a seperate country as its the 4th world power and it would also be good if you got someone like the argentinians to invade the falkland islands again

                The Black Knight

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                • #53
                  The map I am playing on is too small for england. If it were an independant nation it would not be that big of a super-power, in fact, it would have been smaller than any nation in the world.

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                  • #54
                    YOUR BETA ISNT POSTED ANYWHERE!!!!!! I HAVENT FOUND IT!!!!! (sorry for yelling)

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                    • #55
                      I STILL CANT FIND YOUR BETA!!!!!!! Also make sure to implement the DiploAI 3.1. However another suggestion, dont know if this is a problem yet because I have not tested the beta, but out of curiousity is it possible to use slic code in scenarios which keeps Alliances permament, never can be broken except by Human player????? This will keep the AI with their alliances from the start and would be more realistic. Also it should be able to be broken when the human asks the ai to declare war on a civ and the AI agrees. Just a thought.

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                      • #56
                        I've been having email problems, but I believe they should be all worked out by now... I didn't receive it the other day, but will post it ASAP.

                        Thanks
                        Rich

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                        • #57
                          How bout making programmed changes to governments once in a while, changes that happen automaticilly in a set amount of tiem, for example making a country change to communism after 10 years. Basically this would be like a special event. This would make the game more interesting, really this might be needed because of the retarted AI. Or better yet for example if the US captures China's capitol, The rest of China changes to democracy and creates a peace treaty with the US. So basically have special triggers for military. How bout a trigger where when the US capitol is captured, it disintegrates to tons of polluted tiles, and a third world country. That brings me to another thought, making pollution accurate around the world. Create polluted tiles in the locations of HEAVILY POLLUTED AREAS like Cherynobl or that lake in Russia where if you go near you die within 3or4 hours.

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                          • #58
                            Try to implement the withdraw mod and Famous People of History mod(well do stuff with research very similar to this). Sorry if I am talking to much, I just believe their is huge amounts of potential in this scenario.

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                            • #59
                              Sorry folks, I emailed it to omnigod last week for him to post on his website. I was away all weekend and couldn't check. I'll send out an email tonight with diplomod 3.1 included. Also, jkadabomb, I like your idea of permanent alliances, I am thinking about doing the same thing with governments as well, or at least make them last 5-10 years depending on which country you play.

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                              • #60
                                Hi, I was wondering where I could find this... Doesn't seem to be on King Aruther's Court or in the File DB. I was able to find your other scenario on KAC tho.

                                This sounds like a really good scenario, and I look forward to playing it.

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