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Adding tile improvements???

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  • Adding tile improvements???

    I'm going crazy.... I've been trying to add some tile improvements with no success... the thing I think that is catching me up is the lack of help from Activision before they took off...

    Anyone got any info?

    TILEIMP_TRADING_POST {
    Icon ICON_TILEIMP_TRADING_POST #defined in the tileimpicon.txt
    Tooltip TOOLTIP_TILEIMP_SELECT_ATM1_BUTTON #?
    Statusbar STATUSBAR_TILEIMP_SELECT_ATM1_BUTTON #?
    Level 1 #? but not worried about it
    Class:ATM #probably in exe so not worrying about it

    ConstructionTiles 1 #?
    ConstructionTiles 21 #?
    ConstructionTiles 22 #?

    CantBuildOn TERRAIN_WATER_BEACH #types of terrain you can't build on... not a problem
    CantBuildOn TERRAIN_WATER_DEEP
    CantBuildOn TERRAIN_WATER_RIFT
    CantBuildOn TERRAIN_WATER_SHALLOW
    CantBuildOn TERRAIN_WATER_SHELF
    CantBuildOn TERRAIN_WATER_TRENCH
    CantBuildOn TERRAIN_WATER_VOLCANO

    Excludes:ATM #Things you can't build on top of the tile improvement once built
    Excludes:Farm
    Excludes:LandDetector
    Excludes:Mine
    Excludes:OceanFarm
    Excludes:OceanDetector
    Excludes:OceanATM
    Excludes:Structure1
    Excludes:Structure2
    Excludes:OceanMine

    TerrainEffect { #What the effect of the tile improvement has, and where it can be built
    Terrain TERRAIN_BROWN_HILL
    Terrain TERRAIN_DESERT
    Terrain TERRAIN_FOREST
    Terrain TERRAIN_GRASSLAND
    Terrain TERRAIN_HILL
    Terrain TERRAIN_JUNGLE
    Terrain TERRAIN_PLAINS

    BonusGold 10 #The amount of gold this improvement gives
    EnableAdvance ADVANCE_HORSE_RIDING #after this tech you can build
    ProductionCost 250 #how much PW the improvement costs
    ProductionTime 2 #how many turns to build
    TilesetIndex 23 #???????????

    Anyone have any answers to the q marks... they are the key I know it... but dam the lack of documentation...
    <font size=1 face=Arial color=444444>[This message has been edited by OmniGod (edited March 02, 2001).]</font>

  • #2
    Tooltip & Statusbar are strings that are in the ctp2_data\english\gamedata\tips_str.txt. Tooltips come up when you mouse over the improvement and it pops up a lil box that says what it is. Statusbar strings I believe appear under your control panel on the bottom of the screen.

    Level & Class determine where in the tileimprovement are it will appear under. Level 1 Class ATM would be the top money tile improvement under the land section.

    Each area (Land, Ocean, Special, and Terraform) have 3 rows of 4. These are your levels 1-3. Class determines the column they will fall in with all but terraforming.
    Code:
                        Class Table
    Type      Col 1          Col 2         Col 3             Col 4
    -----------------------------------------------------------------
    Land      Farm           Road          Mine             ATM
    Ocean   OceanFarm   OceanMine   OceanATM     OceanRoad
    Special   Structure1    Structure2    LandDetector  OceanDetector
    For terraforming it uses the class 'Terraform' and uses Level for row, and Column for column.

    I have no idea what the ConstructionTiles is refering to.
    Tilesetindex is the big key. This refers to the gtset???.til files and determins the graphic of the tile improvement. At the moment I don't think there is any released utility to help us add new terrains or tile improvement graphics to the game. Another note, the class can have an impact on the graphic. Anything I tried to put under oceanroad level 2 or 3 ended up looking like an ocean road regardless of what i used for the tileset index. I assume this is because roads link up to each other. If you are adding your own I suggest using Structure2. Unless you have a mod that puts the pillbox and barbed wire in the game (like the WW2 senario) you have 3 blank areas to add what you wish.

    [This message has been edited by Jerk (edited March 02, 2001).]
    [This message has been edited by Jerk (edited March 02, 2001).]

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