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So you want to create a bridge? or a town?

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  • So you want to create a bridge? or a town?

    Well I was tooling about... little frustrated about the no roads on my large earth or atlantic maps... (the pacific is on hold til a fix is found) and I decided to address the issue of the extra terrains found in the sumarai scenario... not sure if anyone has investigated or posted it... but here it is and it works in every day maps too..

    For a workable bridge... (land units can cross)

    D-B-B

    D= desert, B=bridge(special2)

    For a broken bridge

    D-B-D

    For a single hut town

    X-J-X
    X-S-H
    J-X-X

    or

    X-X-H
    X-S-J
    G-X-X

    X=anytile, H=hills, S=special 1, G=grassland

    For a multiple hut town

    W-W-W
    W-S-W
    W-W-W

    J-H-X
    J-S-H
    J-J-J

    For the coveted tower

    X-F-X
    F-S-F
    X-G-X

    F= forest

    For the Huge Mt. Fuji

    H-J-F-J
    H-S-S-J
    H-S-S-J
    X-H-H-F

    I know there's more combos for the multi hut village but do you need more?

    So the next thing is to convert the bridge into something passable by boats and land alike... shouldn't be too tough but with the B-B there's the chance that boats would be able to pass across the second B... not good..

    But there it is.. new or not...

    Okay... I edited the special2 to allow sea and shallowwater movements... the boats can pass... only prob is you can't string multiple bridges side-by-side... was hoping for a canal... but I was to be rejected...

    Omni
    <font size=1 face=Arial color=444444>[This message has been edited by OmniGod (edited December 14, 2000).]</font>
    <font size=1 face=Arial color=444444>[This message has been edited by OmniGod (edited December 14, 2000).]</font>

  • #2
    I wonder if we could use a river graphic as our canal and come up with a tile that allowed both land and sea movement. But we would have to modify the increased movement factor for ships, in fact would probably have to slow them down. It would have to look like a river but not connect to any nearby rivers.

    kinda on that subject, I wonder if we can make rivers shallowwater so that the early boats could navigate them. Or if that would even be useful.

    ------------------
    History is written by the victor.

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    • #3
      So this would allow Moats around castles then? One bridge which we could guard?

      Make the map. Build the moats on it then its up to the player to find the coveted spots?

      Still sucks that user created maps can't be used in MP. (Missed a bunch of posts) is someone working on this?
      GasmanT

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      • #4
        To the best of my knowledge, mp isn't being worked on by anyone here... the patch from activision will correct the problem then maybe something will come out maybe a conversion of the world map to mp.... fingers crossed...

        Omni

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        • #5
          Thanks omni,

          Really helpfull stuff damn shame id not seen it earlier.

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          • #6
            Omni,
            In your combo list, What is the J?

            Flash
            Flash
            Ἐí ἀñ÷ῇ ἦí ὁ ëüãïò, êáὶ ὁ ëüãïò ἦí ðñὸò ôὸí èåüí, êáὶ èåὸò ἦí ὁ ëüãïò.
            the Moderator of the World Creators

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            • #7
              Jungle

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              • #8
                Omnigod,

                Did you post a download for your final edit on the functional
                bridge. Or do you have an editing text for the bridge to
                include it in a regular game.?

                Spelelunk forever,

                Dennis

                Comment


                • #9
                  The change is very minor... it's just adding a movement type to the special 2 terrain... I could have gone along and tried to make sense of it all and make it available for the game as a terraform option, but alas I didn't....

                  ################################################## ##########

                  TERRAIN_SPECIAL2 {
                  TilesetIndex 26
                  Icon ICON_TERRAIN_DESERT
                  InternalType: Special
                  CanDie
                  GLHidden

                  AddAdvance ADVANCE_AGRICULTURE
                  TransformAdd {
                  Time 1
                  Materials 10
                  }

                  RemoveAdvance ADVANCE_AGRICULTURE
                  TransformRemove {
                  Time 1
                  Materials 10
                  }

                  EnvBase {
                  Score 10
                  Food 0
                  Shield 0
                  Gold 5
                  Defense 0
                  Movement 200
                  Freight 100
                  DeadFood 0
                  DeadShield 0
                  DeadGold 0
                  }

                  EnvCity {
                  Score 0
                  Food 10
                  Shield 15
                  Gold 15
                  Movement 50
                  Freight 50
                  }

                  MovementType: Air
                  MovementType: Land
                  MovementType: ShallowWater #added
                  }

                  ################################################## ##########

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