Announcement

Collapse
No announcement yet.

Debugging, logging, tracing and structure of save-file SLIC2

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Debugging, logging, tracing and structure of save-file SLIC2

    Does anyone know a way to write any information from SLIC2 to a file on disk (or to a database)? I need this functionality to perform debugging by creating a logfile.
    I found the undocumented functions PrintText and PrintInt (PrintInt takes an integer as an argument), but it seems to do nothing.

    There is a function that will save the game is a special SLIC2 format: SaveGame("savegame.sav"). Does anyone know about a description of the structure of these files?
Working...
X