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  • quote:

    Originally posted by Steve5304 on 03-15-2001 01:18 AM
    Give it up Patton. This forum is as dead as CTP2 Sales. They've dropped to an embarrassing all time low. The AI is inherently Retarded and it cant be fixed. They build 9 battleships in a square lake, they cant stack, they nver attack,they dont use carrier/aircrat right, They never accept your proposals, they simply have no logic. Craptivision isnt going to give us Pbbem or fix Mplayer. So we can forget that.
    Go buy Europa-Universalis the AI in that one is really good.



    Well...THE ONLY Game I ever had any success with proposals was when I play a 2 city per civ game...then I got all the proposals I wanted maybe 90%...

    I will continue to tweak maybe finding a decent or "acceptable" medium?

    Troll


    ------------------
    Hebrews 11:1

    Now Faith is the substance of things hoped for and things unseen
    Hi, I'm RAH and I'm a Benaholic.-rah

    Comment


    • Troll... I found an answer to your question about how to get the AI to space cities further apart.

      It was on the CTP2/Suggestions Board in the "Things to include in patch2" thread. (I think that was the name). It's the biggest thread on the board, so you cant miss it. (about 78 messages).

      (Reading through those messages will take a while, though).


      ------------------
      My reach exceeds my grasp!
      My Reach always exceeds my Grasp...

      Comment


      • good luck then troll

        Comment


        • Troll

          open stratgy.txt,look at a line near the bottom of each strategic state
          it will look like this

          // minimum distance between settled cities
          // (eg. new cities must be founded atleast 2 cells from nearest cities collection border)
          MinSettleDistance 4

          // cells with settle scores below this threshold will not be used
          MinSettleScore 600

          //
          if you check out terrain.txt you will find each tile has a value used to determin if its a good place to settle.hope this solves it for you.

          Hannibal

          Comment



          • A friend of mine found a pretty obvious and obnoxious AI bug and I spent the day hunting it down. It turns out that a simple text file change will fix your mayors so they keep your cities happy. To fix the bug, just overwrite the file pop.txt in your ctp2_data/default/gamedata directory with a new pop.txt that has the following first record (before POP_ENTERTAINER) :

            ## Mayors ignore the first pop record, this fixes the problem
            ## with low happiness not being handled correctly by mayors.
            ## (REM031501)

            POP_ZERO_IGNORED {
            EnableAdvance ADVANCE_CLASSICAL_EDUCATION
            Food 0
            }

            Actually, you should probably do this in a scenario and not overwrite the default pop.txt, but do what ever you think is best.

            If you want to try it with a game in progress, the easiest way to get it to re-read the pop values is to quit and reload the game and then to bring up the cheat menu and remove the "drama" advance. Then add the drama advance back in. I tried it using a game I was sent and it immediately brought most of the unhappy mayor controlled cities to a non-rioting level. There are a few cities that are still under the magic 73 happiness, but I think this has to do with the mayor not adequetly adjusting for unhappiness caused by pollution. There's nothing I can do about that from text file changes.

            I haven't played an entire game with this change, but you should notice the AI plays better too since all AI cities are effectively under mayoral control.

            My apologies to the CTP2 community for not finding and fixing this stupid bug before we shipped.

            -- Richard

            Comment


            • quote:

              Originally posted by Azmel2 on 03-15-2001 08:24 PM

              A friend of mine found a pretty obvious and obnoxious AI bug and I spent the day hunting it down. It turns out that a simple text file change will fix your mayors so they keep your cities happy. To fix the bug, just overwrite the file pop.txt in your ctp2_data/default/gamedata directory with a new pop.txt that has the following first record (before POP_ENTERTAINER) :

              ## Mayors ignore the first pop record, this fixes the problem
              ## with low happiness not being handled correctly by mayors.
              ## (REM031501)

              POP_ZERO_IGNORED {
              EnableAdvance ADVANCE_CLASSICAL_EDUCATION
              Food 0
              }

              Actually, you should probably do this in a scenario and not overwrite the default pop.txt, but do what ever you think is best.

              If you want to try it with a game in progress, the easiest way to get it to re-read the pop values is to quit and reload the game and then to bring up the cheat menu and remove the "drama" advance. Then add the drama advance back in. I tried it using a game I was sent and it immediately brought most of the unhappy mayor controlled cities to a non-rioting level. There are a few cities that are still under the magic 73 happiness, but I think this has to do with the mayor not adequetly adjusting for unhappiness caused by pollution. There's nothing I can do about that from text file changes.

              I haven't played an entire game with this change, but you should notice the AI plays better too since all AI cities are effectively under mayoral control.

              My apologies to the CTP2 community for not finding and fixing this stupid bug before we shipped.

              -- Richard



              Well Azmel2 Thats 1 MORE BUG FIXED>>Thanks and ifin you or your buddies have anymore time..READ FORUMS..We got plenty more where that came from!

              But still Thanks for that ONE FIX!!


              Troll


              ------------------
              Hebrews 11:1

              Now Faith is the substance of things hoped for and things unseen
              Hi, I'm RAH and I'm a Benaholic.-rah

              Comment


              • Im sorry...but I kept reading this post of yours..OVER & OVER & OVER Again..

                You said "STUPID BUG"

                Now I'm not an English Major..but in order for you to annotate "Stupid"..then since there so many "OTHER BUGS"..perhaps they may be of a higher Intelligence?

                Work with me Babe....

                I'm thinking "OUTSIDE-THE-LINES" Here....but perhaps maybe you could make those "Smart Bugs"..change there name to say..."AI"..because the AI you all shipped sucks the big one..and well..it would save you from any further harrasment?

                LOL..just a thought?

                Troll

                ------------------
                Hebrews 11:1

                Now Faith is the substance of things hoped for and things unseen
                Hi, I'm RAH and I'm a Benaholic.-rah

                Comment


                • If your int ai modifying take a look at my thread in mods/scn
                  for playtesters for a new scn that uses an alternative ai with
                  lots of other stuff as well
                  Hannibal

                  Comment

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