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  • #31
    To those who have errors with my diplomacy mod, sorry bout that. Here's my suggestion. Instead of me spending time bug-fixing v2.2, I'll continue with v3.0. I now have the AI's swapping maps, advances and peace-treaties. Alliances are a little more complex to work out. I'm basing alliances on a combined overall rating of the two civs, whether they're at war or desire war with the same civs, and regard is fairly high. Now to get that part of the script running.

    So question for you guys:

    Do ya want me to bug-fix or continue till I get a v3.0 alpha for you to play with?

    ------------------
    Author of Diplomod. The mod to fix diplomacy.

    Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

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    • #32
      i'm not much for temp fixes, so my vote is 3.0

      ------------------
      History is written by the victor.

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      • #33
        Same for me , ... and keep up the good work Dale !

        Thanks!
        Live long and prosper !

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        • #34
          The advance for gold bug is part of the game not the diplomod. Hopefully it's something that can be addressed by future patches.

          Thanks for the great work on the mods everyone!

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          • #35
            Yeah, the advance for gold exchange ain't my bug. But the "array out of index" bug is. I know what it is now. It's when the "player[DIP_civx]" variable goes out of the amount actually there. Basically, the script trys to make a call to a player number that isn't there. I did a quick test on my machine and found that changing:

            DIP_NumOfPlayers = Preference("NumPlayers") + 5;

            TO

            DIP_NumOfPlayers = Preference("NumPlayers");

            fixed the problem. Of course, if you're in a saved game you need to reload SLIC (either through the chat dialog or the cheat menu).

            Just on version 3.0, I had an interesting test last night. Started a hard - small map game (so contact is made quickly). Found the Greeks about turn 5. They immediately demanded my capital. Over the next ten turns they demanded my capital 3 times, and on the last one threatened war. I rejected all of them, they declared war and sent their army at me (which consisted of a hoplite and a warrior). He beat me as I only had a warrior in my captial. The other was getting ruins. This was all within 30 turns. So how's that folks? I just don't know if it was an isolated incident.

            ------------------
            Author of Diplomod. The mod to fix diplomacy.

            Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

            Comment


            • #36
              I'll probably wait until version 3.0 so that's my vote. (But just in case - in which files would I change the numplayers and the considerdiplo.... statements?)
              P.S Thanks for all the effort. Sounds good and I look forward.
              P.P.S It might be a while before you see any mods from me, being a beagle of little programming ability. For example. I was trying to do a bit of tweaking the other day and couldn't figure out why I was crashing. Then I realized I had left Net Nanny on and she had edited out all the "naughty bits", like "bomb_cabinet".
              Many are cold, but few are frozen.No more durrian, please. On On!

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              • #37
                quote:

                Originally posted by Changmai Beagle on 01-18-2001 08:16 PM
                I'll probably wait until version 3.0 so that's my vote. (But just in case - in which files would I change the numplayers and the considerdiplo.... statements?)


                diplomod.slc

                quote:


                P.S Thanks for all the effort. Sounds good and I look forward.


                No problemo.

                quote:


                P.P.S It might be a while before you see any mods from me, being a beagle of little programming ability. For example. I was trying to do a bit of tweaking the other day and couldn't figure out why I was crashing. Then I realized I had left Net Nanny on and she had edited out all the "naughty bits", like "bomb_cabinet".


                It'll do that. haha.

                ------------------
                Author of Diplomod. The mod to fix diplomacy.

                Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

                Comment


                • #38
                  One annying thing I noticed in the diplomod is that when I exchange an advance with the AI for gold I do not get any gold. I think they got my advance so they cheated.

                  I don't know if this is a bug in the game or in your mod cause I never tried exhanging advances for gold with the AI before.

                  Maybe it is just my version or something so I would like to have it confirmed. Otherwise I will have to reinstall the game/mod.

                  Keep up the good work. Looking forward to v. 3.0

                  GreatDane

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                  • #39
                    Nice site, Omnigod. There needs to be a central place where people can go to try out all the new things being worked on.

                    Dale, I would be very interested in seeing your mod once you are a little further along in it. Are you just adjusting the original text files, or are you making slic for all this?

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                    • #40
                      Hi Dale,

                      quote:
                      P.P.S It might be a while before you see any mods from me, being a beagle of little programming ability. For example. I was trying to do a bit of tweaking the other day and couldn't figure out why I was crashing. Then I realized I had left Net Nanny on and she had edited out all the "naughty bits", like "bomb_cabinet".

                      That was very funny! Computers, you gotta love them!

                      Timothy Pintello

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                      • #41
                        Hi,

                        I'm rathern new on the block here but that solution to the array out of bounds error don't work when you take away the + 5.

                        In the for statements you have to change DIP_civ1 to player[DIP_civ1] and you have to change all of these statements !
                        This is a simple C programming language error...you have to let the SLIC know which array it's about !
                        The player array !

                        But having changed this leaves me with a new error. To many arguments in ConsiderDiplomaticState.

                        What the heck is this ? How do I solve this.

                        Comment


                        • #42
                          If you didn't see my post in the Activision statement post, then I'll repeat myself here.

                          I'm very pissed off with the support we've received for CTP2. While a good game, the glaring problems will not be addresses (namely diplomacy and AI ferocity). In response to the frustration I'm facing in trying to get the AI to perform diplomacy, I'm putting Diplomod V3.0 on the shelf. If I don't have anything else to do, I may go into it. But considering how many crashes I get with patch 1.1, and the fact that the unpatched CTP2 has almost no diplomacy SLIC available, I doubt very much that I'll continue. Thanks for your support though.

                          Except for the fact the AI will NEVER make a treaty or alliance (because of the internal programming settings and there is no SLIC to force a proposal/acceptance), I actually had a pretty decent AI diplomacy model working. But without treatys or alliances between AI's, what's the point of using diplomacy? These two options make diplomacy, not all the others which I have working well.

                          PS. If there is interest for the AI diplomacy script that I do have working, then let me know and I'll send it to Rich to update his link on V2.2.

                          Wes, it's a SLIC script, not just txt file changes.

                          ------------------
                          Author of Diplomod. The mod to fix diplomacy.

                          Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

                          Comment


                          • #43
                            Dale, please do not give up your efforts. I just installed your diplomod into my modern era scenario today. I already had treaties setup, and the game was going awesome. I was playing as the indians. After a few turns, the EU declared war on russia, and the next turn 4 other nations declared war on russia as well.

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                            • #44
                              yeah, Dale, dont give up!
                              i believe we have a lot to find out on what we can do with ctp2!

                              Comment


                              • #45
                                I agree with Mark there.. there is potential for this game, and we'll find all the things that we can change, and maybe MrOgre will pop back, once he's had a nice rest, and give us a little guidance or someone else will find part of your solution... there's enough of us, we should be able to improve this considerably.

                                rich

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