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  • Sounding good.

    I tried to link up to your site, but its not active anymore.

    Got a favor to ask. Could you send me the files that you altered for the trading post fix.(or did you just enter trading posts into the BuildImprovement list - if so, then don't bother. The boost for production is an easy enough fix - as long as I can get the AI to use them I will make that boost too.

    And the BuildingBuildList file for the City Improvement sequence (or at least the entry) I want to make sure I have the verbage correct.

    I would guess that the lists work in descending order, as the more advancesd stuff is at the bottom of the lists, so placing trading posts before mines might make the AI bypass building them to build mines instead.

    Would you also be interested in taking on the challenge of boosting the AI for my Cradle Mod. I have been implementing stuff as I see it on the forums, and your tips have been very good. This mod is currently being playtested, with generally good reports, but it definitely needs tweaking in some areas. As I see it, you have a wealth of practical knowledge with your experimenting, and a look at my files would be much appreciated, to catch some changes that definitely need to be made.

    My initial goal has been to implement improvements outside of Slic (as I have no ability in that area)

    I have sent version 1.02 to OmniGods website, and can email you the text files to look at too, if you are interested.

    All work will be credited in the public release.
    [This message has been edited by hexagonian (edited February 07, 2001).]
    Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
    ...aisdhieort...dticcok...

    Comment


    • AW, this paste fron the strategies.txt should answer your second question.

      STRATEGY_BARBARIAN {

      // must inherit from default
      Inherit STRATEGY_DEFAULT

      This means that the Bars will use the default settings unless new ones are listed in their section.

      Comment


      • quote:

        Originally posted by WesW on 02-07-2001 08:21 PM
        AW, this paste fron the strategies.txt should answer your second question.

        STRATEGY_BARBARIAN {

        // must inherit from default
        Inherit STRATEGY_DEFAULT

        This means that the Bars will use the default settings unless new ones are listed in their section.


        This is true, however, they should using the barbarian strategy but instead are buildings wonders and buildings which means they switched to the default. My theory was towards the "why" not the "what". No doubt in my mind that they switch but I cant figure out the circumstances that cause the switch. I cant change the default strategy for fear that it will have adverse effects on the other civs especially new breakaway civs. I'd like to keep the barbarians confined to their own strategy so i can define their behavior in a primarily barbarians way

        Just call me Prince of the Barbarians OOPS, make that Settler of the Barbarians

        ------------------
        History is written by the victor.

        Comment


        • quote:

          Originally posted by hexagonian on 02-07-2001 09:52 AM
          I tried to link up to your site, but its not active anymore.


          I was one of those that had something happen to my account the other night, and it was pointing to the wrong place (notice my new settler status ) I'm trying to get the link to work again but so far no luck.

          quote:

          Got a favor to ask. Could you send me the files that you altered for the trading post fix.(or did you just enter trading posts into the BuildImprovement list - if so, then don't bother. The boost for production is an easy enough fix - as long as I can get the AI to use them I will make that boost too.

          And the BuildingBuildList file for the City Improvement sequence (or at least the entry) I want to make sure I have the verbage correct.


          ImprovementList:
          IMPROVEMENT_LIST_PRODUCTION {
          Improvement TILEIMP_TRADING_POST ## JAW
          Improvement TILEIMP_MINES
          }
          -----------------------
          BuildingBuildList.txt:
          add 1 to the number at the start of the file.

          BUILDING_BUILD_LIST_START {
          Building IMPROVE_CITY_WALLS
          Building IMPROVE_GRANARY
          Building IMPROVE_BAZAAR
          Building IMPROVE_ACADEMY
          Building IMPROVE_MILL
          Building IMPROVE_FACTORY
          }

          quote:

          Would you also be interested in taking on the challenge of boosting the AI for my Cradle Mod. I have been implementing stuff as I see it on the forums, and your tips have been very good. This mod is currently being playtested, with generally good reports, but it definitely needs tweaking in some areas. As I see it, you have a wealth of practical knowledge with your experimenting, and a look at my files would be much appreciated, to catch some changes that definitely need to be made.


          I'll gladly take a look at them, but it wont be until next week as this weekend I go to get firsthand knowledge of barbarians, i mean cheeseheads, ooops, I mean Wisconsinites

          quote:

          My initial goal has been to implement improvements outside of Slic (as I have no ability in that area)


          I dont blame you on this. Every attempt of mine to code SLIC fails on my PC even tho I've been assured the same code works on other machines.


          ------------------
          History is written by the victor.
          [This message has been edited by Alpha Wolf (edited February 07, 2001).]

          Comment


          • FTP site is functional again...dang case sensitivity

            ------------------
            History is written by the victor.

            Comment


            • Thanks - Make sure you read the posts about the Mod to get an idea what is happening.
              Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
              ...aisdhieort...dticcok...

              Comment


              • Sorry, wrong thread.
                [This message has been edited by Locutus (edited February 08, 2001).]
                Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                Comment


                • John:
                  As far as I knew peace treaties don't give you any other agreements. I know the icons don't show up on the intelligence screen, but I may be wrong. Great, now I'm all confused........

                  ------------------
                  Author of Diplomod. The mod to fix diplomacy.

                  Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

                  Comment


                  • quote:

                    Originally posted by pchang on 02-08-2001 12:52 PM
                    All you have to do is fill in the Barbarian strategy and get rid of the inherit STRATEGY_DEFAULT line.


                    I tried that once and got all kind of errors. At some point the AI expects the barbarians to switch and if it cant, LOOKOUT!!!!

                    ------------------
                    History is written by the victor.

                    Comment


                    • quote:

                      Originally posted by hexagonian on 02-08-2001 09:53 AM
                      Thanks - Make sure you read the posts about the Mod to get an idea what is happening.


                      Will do

                      ------------------
                      History is written by the victor.

                      Comment


                      • Kull,
                        That IS big news on the Civ2 front, especially the gigamaps which make me wonder how a giga-Europe might look.

                        As for denigrating C2 mod efforts, it is important to realise that their efforts were only viewed unfavourably compared to the greater effort of ridding the underachieving and user-unfriendly CTP2 (although the type of differances in the game you discussed may take similar depths of advanced technical knowledge - I don't know). Without any point of reference, I would like to make it clear that C2 modifiers added 12 months onto the life of C2 for me and my circle of friends (prior to the multi-player version) without ever asking me for a penny.

                        As I seem to be in the business of handing out pats on the back, I hope you and your fellow C2 modifyers will accept one as well Lots of games receive fan support, but Civ, in all it's incarnations, has attracted some of the most intelligent and generous people to it over the years.

                        Regards
                        John
                        [This message has been edited by John Barbarossa (edited February 08, 2001).]

                        Comment


                        • Dale,

                          Any chance of a version that disables automatic science and trade pacts when makng a peace treaty with the AI? With the apppalling bugs embedded into the main exe that give your new ally an unfair advantage in the tech market, I fear your (more realistic) interpretation of peace treaties may be being undermined by Activision. As there is no simple way of ending a trade and science pact in-game without upsetting your AI 'friend' in other ways, perhaps this is a step to far for the Diplomod?

                          If there is no consensus for such a change, perhaps you could tell a CTP mod-novice how to make the changes myself?

                          Thanks
                          John


                          [This message has been edited by John Barbarossa (edited February 08, 2001).]

                          Comment


                          • All you have to do is fill in the Barbarian strategy and get rid of the inherit STRATEGY_DEFAULT line.
                            “It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”

                            ― C.S. Lewis, The Abolition of Man

                            Comment


                            • I have been playing on the easier levels and it was indeed fairly easy. So I tried the very hard level for the first time about 20 minutes ago. Yep thats correct 20 minutes ago. I figured some people said how easy the AI was so what the heck I give it a try on very hard. Well what was I supposed to do when the AI torn into each of my cities extremely early with Slavers? Then I had barbarians beating my settlers to death.

                              Besides I had watched the AI setup a fortification adjacent to my MAIN city. It built up a stack of 4 Archers in that fortification over a couple of turns. Then I was thinking, well it probably won't attack according to what others say. WRONG! It attacked alright, took over the city and headed straight for my other ones with a bigger army. Of course with the Slavers I could not build up a big enough army that quick to stop this. I did not have enough population, I did have the city to 6 but those Slavers brought it down!

                              All of this happened very early before I could have a chance to do anything! So what is this about the AI not attacking? I take it many must be talking about the easier levels unless my experience and position was rare. Maybe it was the way the random map was setup or something, I don't know. But I got the hell beat out of me because I could not do anything in that situation. I feel the AI is not NEAR as bad as others say it is because of what I seen here. Anyone else had an experience like this early in the game before you had a chance to do anything?

                              I remember even playing on one of the easier levels where the AI had sent Destroyers up and down my coast destroying ever net and improvement I had built! Of course I was surprised means I heard the AI don't use naval units. Anyway I was forced to build ships or planes to sink those Destroyers.

                              -PrinceBimz-

                              Comment


                              • In my opinion, the AI becomes weaker and weaker, the longer the game lasts. At the end, there are no more attacks.

                                try the frenzy ai, as a solution.

                                bye, Andre

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