I know a few folks have said some things about immigration. I agree with them. Immigration should be a thing in civ-type games. Therefore, my next big project is going to be to implment immigration into CTP2. Now I'm looking for ideas on how this should be implemented. I've come up with a few things, but maybe others can find more.
- Immigration depends on city happiness. If city[a] is happier than city[b] then we should see some immigration from b to a.
- When immigration occurs it spawns a settler (either as an independant civ or barb maybe) and moves to a happier city and adds it pop point to it. This can be either a city in its home civ or another civ's city.
- If an immigrant can't find a happier city close enough it trundles off to an unexplored area and creates a new city and civ. They can inherit the technologies that its home civ has. Or it could even pronounce allegiance to an existing civ.
- Immigration could also encompass refugees as well. If a civ takes over a city, then there's a chance a refugee settler is created which then heads towards another city of it's home civ.
This could get big folks, but what do you think could go into a project like this?
Dale - Thinking big is just the beggining.
------------------
Author of Diplomod. The mod to fix diplomacy.
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
- Immigration depends on city happiness. If city[a] is happier than city[b] then we should see some immigration from b to a.
- When immigration occurs it spawns a settler (either as an independant civ or barb maybe) and moves to a happier city and adds it pop point to it. This can be either a city in its home civ or another civ's city.
- If an immigrant can't find a happier city close enough it trundles off to an unexplored area and creates a new city and civ. They can inherit the technologies that its home civ has. Or it could even pronounce allegiance to an existing civ.
- Immigration could also encompass refugees as well. If a civ takes over a city, then there's a chance a refugee settler is created which then heads towards another city of it's home civ.
This could get big folks, but what do you think could go into a project like this?
Dale - Thinking big is just the beggining.
------------------
Author of Diplomod. The mod to fix diplomacy.
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
Comment