What I've been able to figure out:
Pollution from population is 15 pollution units (p.u.)over 16 pop. These values can be set in DiffDB.txt.
Pollution from production is 1 p.u. per every production over 400 gears. These numbers can also be changed in DiffDB.txt.
Unhappiness from pollution is at a rate of -1 happy for every 50 p.u.
Warnings for excessive pollution are triggered at 400 p.u. in a specific city.
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Questions:
1. Can I change the number of p.u.'s that cause unhappiness? I.e. to 75 per -1, or 100 per -1?
2. Can I change the trigger for "too much pollution in city x" to appear with either more or less pollution?
3. Is there a way to find out how many turns are left before the next pollution disaster strikes, or what my total Empire-wide pollution is?
4. Most importantly, how much pollutions required to cause a 'dead tile' in a city radius?
Pollution from population is 15 pollution units (p.u.)over 16 pop. These values can be set in DiffDB.txt.
Pollution from production is 1 p.u. per every production over 400 gears. These numbers can also be changed in DiffDB.txt.
Unhappiness from pollution is at a rate of -1 happy for every 50 p.u.
Warnings for excessive pollution are triggered at 400 p.u. in a specific city.
=
Questions:
1. Can I change the number of p.u.'s that cause unhappiness? I.e. to 75 per -1, or 100 per -1?
2. Can I change the trigger for "too much pollution in city x" to appear with either more or less pollution?
3. Is there a way to find out how many turns are left before the next pollution disaster strikes, or what my total Empire-wide pollution is?
4. Most importantly, how much pollutions required to cause a 'dead tile' in a city radius?
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