I noticed these lines never change in the difficulty settings (DIFFDB.txt from easy to impossible..anyone think of anyway we can use them ?
AI_INTELLIGENCE_FACTOR 1
AI_GANG_UP_FACTOR 1
DISTANCE_FROM_CAPITOL_ADJUSTMENT 0
AI_DISTANCE_FROM_CAPITOL_ADJUSTMENT 0
POLLUTION_ADJUST 0
I've also noticed that my war discontentment in a city always stays at 0...I dont think its accuractly reflecting the discontentment...anyone else notice this ?
also..do these lines from strategies.txt under the "default" build list section have anything do with the overproduction of aircraft carrers and transports that dont get used ?
// Unit Percents must total to 1 (100%)
OffensiveUnitsPercent 0.20
DefensiveUnitsPercent 0.40
RangedUnitsPercent 0.40
SeaUnitsPercent 0.0
AirUnitsPercent 0.0
// Number of special units that should be built
SettlerUnitsCount 1
SeaTransportUnitsCount 1
AirTransportUnitsCount 1
SpecialUnitsCount 1
// maximum percent of conventional units to build before building
// special units of specified type
BuildTransportProductionLevel 0.25
BuildSettlerProductionLevel 0.25
<font size=1 face=Arial color=444444>[This message has been edited by joe77 (edited January 12, 2001).]</font>
<font size=1 face=Arial color=444444>[This message has been edited by joe77 (edited January 12, 2001).]</font>
<font size=1 face=Arial color=444444>[This message has been edited by joe77 (edited January 12, 2001).]</font>
AI_INTELLIGENCE_FACTOR 1
AI_GANG_UP_FACTOR 1
DISTANCE_FROM_CAPITOL_ADJUSTMENT 0
AI_DISTANCE_FROM_CAPITOL_ADJUSTMENT 0
POLLUTION_ADJUST 0
I've also noticed that my war discontentment in a city always stays at 0...I dont think its accuractly reflecting the discontentment...anyone else notice this ?
also..do these lines from strategies.txt under the "default" build list section have anything do with the overproduction of aircraft carrers and transports that dont get used ?
// Unit Percents must total to 1 (100%)
OffensiveUnitsPercent 0.20
DefensiveUnitsPercent 0.40
RangedUnitsPercent 0.40
SeaUnitsPercent 0.0
AirUnitsPercent 0.0
// Number of special units that should be built
SettlerUnitsCount 1
SeaTransportUnitsCount 1
AirTransportUnitsCount 1
SpecialUnitsCount 1
// maximum percent of conventional units to build before building
// special units of specified type
BuildTransportProductionLevel 0.25
BuildSettlerProductionLevel 0.25
<font size=1 face=Arial color=444444>[This message has been edited by joe77 (edited January 12, 2001).]</font>
<font size=1 face=Arial color=444444>[This message has been edited by joe77 (edited January 12, 2001).]</font>
<font size=1 face=Arial color=444444>[This message has been edited by joe77 (edited January 12, 2001).]</font>
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