I think the frustration with the game as reflected here is that the problem is really widespread among the "3 ways of winning" - military, science, diplomacy.
We know the military route is flawed as it is too easy and the AI is unresponsive and "witless". Several folks have recommended the diplomacy and scientific avenues of victory as alternatives. Well, I disagree. Even if there were no such thing as individual differences in preferences for gameplay like military, science, diplo, the argument in favor of using one of the two alternatives to military strategy is still flawed.
Why do I say that? Because, the diplomacy AI model is as witless and unresponsive as the military AI. I am one of those who really would prefer a diplomatic strategy to victory but the AI is toothless or "zoned" almost always. I offer cities for a ceasefire when I am the one rampaging through it's empire and it says "no"? I offer technology, even military tech for a map that is only covering half of what I already have discovered and it says "no"? This is no one-time thing. This goes on and on. So this route is dead and I take up arms and cream the opponent civs. Whoopdee.
OK, so let's race the civs to some superior technology level! No...let's not. The tech tree is boring and wrong and twisted and I can't buy into the "alien" thing. I used to be an X-files fan too, yeah, six years ago! Got the X-file "boot-up" theme on my PC back in 1994 and it was so cool. So, well... the only X-files thing I have any interest in now is filling my shiny midnight black X-files coffee mug with French Roast. Thank goodness no picture of Molder or Scully haunt the elegance of the cup's appearance or it would have gone out in the last garage sale.
So I too am among the CTP diaspora.. lurking, waiting for a fix.. not having played in a week and very interested in that "other game" over in the "other game" forum.
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'Blood will run'
We know the military route is flawed as it is too easy and the AI is unresponsive and "witless". Several folks have recommended the diplomacy and scientific avenues of victory as alternatives. Well, I disagree. Even if there were no such thing as individual differences in preferences for gameplay like military, science, diplo, the argument in favor of using one of the two alternatives to military strategy is still flawed.
Why do I say that? Because, the diplomacy AI model is as witless and unresponsive as the military AI. I am one of those who really would prefer a diplomatic strategy to victory but the AI is toothless or "zoned" almost always. I offer cities for a ceasefire when I am the one rampaging through it's empire and it says "no"? I offer technology, even military tech for a map that is only covering half of what I already have discovered and it says "no"? This is no one-time thing. This goes on and on. So this route is dead and I take up arms and cream the opponent civs. Whoopdee.
OK, so let's race the civs to some superior technology level! No...let's not. The tech tree is boring and wrong and twisted and I can't buy into the "alien" thing. I used to be an X-files fan too, yeah, six years ago! Got the X-file "boot-up" theme on my PC back in 1994 and it was so cool. So, well... the only X-files thing I have any interest in now is filling my shiny midnight black X-files coffee mug with French Roast. Thank goodness no picture of Molder or Scully haunt the elegance of the cup's appearance or it would have gone out in the last garage sale.
So I too am among the CTP diaspora.. lurking, waiting for a fix.. not having played in a week and very interested in that "other game" over in the "other game" forum.
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'Blood will run'
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