For those of you interested, I posted a nearly completed mod. It contains 3 main features:
1) 12 new units, with graphics to go with them. Not a big deal, but I like the new units
2) City expansion rules. Now, for cities to grow, it will need flat surfaces nearby. The city will grow into those tiles to simulate real city growth. No longer can the players put a city in the middle of a mountain and expect it to reach 20+ size...unless they blast away the mountain! AI will also do some terraforming to make room for the city. And, I think, the world looks way cooler with cities getting larger and larger.
Currently, this part isn't fully tested beyond the ancient age. If anyone would like to test it (without using the editor to increase city size, since the slic code won't recognize that), please do so. There's a good chance that once the cities reach modern age, slic code will fail because I'm unable to test modern, and genetic era city growth yet.
3) More aggressive ai. Again, using slic code, I tried to get the ai to attack more often. This might work best on a huge map where the ai can build a lot of units.
Currently, I'm trying to get the AI do do massive invasion against the human player. Gonna try to implement a pseduo ai-alliance where all the ai the players angered, will try to launch major assaults at the player, at the same time.
If anyone got any suggestions for better ai, let me know. If its simple enough, I'll try to implement it.
You can find the mod here: www.ncal.verio.com/~richl/ctp2.html
<font size=1 face=Arial color=444444>[This message has been edited by BlueO (edited January 09, 2001).]</font>
<font size=1 face=Arial color=444444>[This message has been edited by BlueO (edited January 09, 2001).]</font>
1) 12 new units, with graphics to go with them. Not a big deal, but I like the new units
2) City expansion rules. Now, for cities to grow, it will need flat surfaces nearby. The city will grow into those tiles to simulate real city growth. No longer can the players put a city in the middle of a mountain and expect it to reach 20+ size...unless they blast away the mountain! AI will also do some terraforming to make room for the city. And, I think, the world looks way cooler with cities getting larger and larger.
Currently, this part isn't fully tested beyond the ancient age. If anyone would like to test it (without using the editor to increase city size, since the slic code won't recognize that), please do so. There's a good chance that once the cities reach modern age, slic code will fail because I'm unable to test modern, and genetic era city growth yet.
3) More aggressive ai. Again, using slic code, I tried to get the ai to attack more often. This might work best on a huge map where the ai can build a lot of units.
Currently, I'm trying to get the AI do do massive invasion against the human player. Gonna try to implement a pseduo ai-alliance where all the ai the players angered, will try to launch major assaults at the player, at the same time.
If anyone got any suggestions for better ai, let me know. If its simple enough, I'll try to implement it.
You can find the mod here: www.ncal.verio.com/~richl/ctp2.html
<font size=1 face=Arial color=444444>[This message has been edited by BlueO (edited January 09, 2001).]</font>
<font size=1 face=Arial color=444444>[This message has been edited by BlueO (edited January 09, 2001).]</font>
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