It occurred to me today that one thing CTP2 needs improvment in is city unhappiness. I don't feel challenged by this. Basically, its not something I worry about for quite a long time. In Civ2, one of the first things you'd want to build in a new city was a Temple (CTP2's Shrine). Now its usually not a big priority until the city gets large.
I understand in the DiffDB file, there is this for each difficulty level:
BIG_CITY_SCALE 1.0 # how much each unhappy person matters
BIG_CITY_OFFSET 5 # population above this size are unhappy
Which seems pretty straightforward. But then there's the whole overcrowding thing, which I don't really understand (when does it start, how serious is it?). What does the BaseOvercrowding number in the citysize files mean? And then there's unhappiness through pollution, and other factors.
What do other people think about city unhappiness (is it "off"?) and the best way to balance it? Maybe for instance, have the BIG_CITY_OFFSET start at 0 for any difficulty level, but have the BIG_CITY_SCALE amount differ by level? That way, you know every extra person you get is making the city a little more unhappy, and its always good to build more happiness improvements.
I understand in the DiffDB file, there is this for each difficulty level:
BIG_CITY_SCALE 1.0 # how much each unhappy person matters
BIG_CITY_OFFSET 5 # population above this size are unhappy
Which seems pretty straightforward. But then there's the whole overcrowding thing, which I don't really understand (when does it start, how serious is it?). What does the BaseOvercrowding number in the citysize files mean? And then there's unhappiness through pollution, and other factors.
What do other people think about city unhappiness (is it "off"?) and the best way to balance it? Maybe for instance, have the BIG_CITY_OFFSET start at 0 for any difficulty level, but have the BIG_CITY_SCALE amount differ by level? That way, you know every extra person you get is making the city a little more unhappy, and its always good to build more happiness improvements.
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