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Making buildings obsolete?

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  • Making buildings obsolete?

    Is there a way to make buildings go obsolete after your research has reached a specific point?
    I mean, the balistatower shouldn't be build after you discover cannonmaking, you should have cannon-towers instead. It looks odd with cities still having or being able to build balistatowers at 2100AD.
    Same goes for many more buildings
    If you don't like it, MOD IT!

  • #2
    add OBSOLETE_ADVANCE to a building, and it because useless after that advance is discovered but you will continue to pay maintaence costs (i think). You need to sell off the building then.

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