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AI - only tech tree?

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  • AI - only tech tree?

    What about giving the AI a special tech tree? The AI starts out with an extra technology unavailable to humans, and then that tech, along with others throughout the game is a pre-requisite to more techs, equally unavailable to human players. Those techs could enable units, improvements, and Wonders that are not available to the humans.

    How:

    In DiffDB.txt you can list the technologies that each player can get, along with the probability. So make the lowest one on the list be the AI tech:

    Example: Hard:
    Humans can get 3 free techs at game start
    AIs can get 5 free techs
    Tech list:
    General start tech 100%
    General start tech 100%
    General start tech 100%
    AI only tech 100%
    other techs 30%
    other techs 15%, etc...

    This way, the human will always get the first three, and the AI will always get the 4th.


    Problems: tech trades, tech diffusion, tech for city conquest, goody ruins, and Great-Library free techs...

    There may be a SLIC solution - at the start of every turn, check the human player's list of current techs and delete any of the "forbidden" techs, units, and improvements?
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