Would you pay for an expansion pack put out by Activision that included:
1) Unit graphics from CTP1 that were not included in CTP2
2) New Unit graphics from a "25 [or whatever] Most Wanted Units" poll put out on Activision's (and/or Apolytons) web site
3) New Trade Goods (enough to make for the 4 per terrain type?), perhaps also from a poll.
4) New Improvement Buildings graphics
5) New Wonders graphics
6) New Tile Improvements graphics
7) Other miscellaneous graphics
8) An in-game editor that would:
a) Allow for modifying all unit statistics, tile and building improvement statistics, and wonder effects
b) Enable modifying which advances enable what units, improvements, etc.
c) Add advances, modify tech tree
d) Add whetever new graphics Activision made availbable with the pack
e) Add approximately 5 scenarios that show the user the versatility of the new graphics and mods
f) Allow for modifying terrain values, how much river spaces there are on the map, how often a unit obtains veteran status, and other miscellaneous items
All graphics would be in addition to the existing ones, of course. Any play balance issues thus affected would be left solely up to the user. S/he would be allowed to make the game as imbalanced as s/he wished.
This expansion pack would be geared toward the casual (or not so casual) mod maker. It would not be everything for everone, especially those hackers and crackers out there who want to basically change the fundemental game mechanics of CTP2.
The editor would make file extensions, placement of files and other technical items transparent to the editor user. The editor would NOT support third party graphics, slic modifications, and other tamperings with miscellaneous text files. This would help Activision stay sane and not have to provide technical support for such tamperings.
SSI's "Reach for the Stars" editor is an excellent example of what I'm talking about: an easy to use interface and incredible versility within the constraints of existing game mechanics. You can create entire new species and tech trees (or modify existing ones) with simple buttons. Scenario creation is wonderful. Replayability is, therefore, excellent.
Thus, Activision could incredibly increase the replayability of CTP2 and allow for an amazing array of officially (or maybe not) supported, user-made scenarios. They could even have contests for such.
In one fell swoop, Activision could increase profits, increase enthusiasm and notoriety for the game, and immensely increase CTP2s replayability.
I would gladly pay $40 to $50 for such an expansion pack!
How about you?
(Mark G, if this post generates interest, could you make it known to Activision?)
<font size=1 face=Arial color=444444>[This message has been edited by Colonel Kraken (edited December 09, 2000).]</font>
1) Unit graphics from CTP1 that were not included in CTP2
2) New Unit graphics from a "25 [or whatever] Most Wanted Units" poll put out on Activision's (and/or Apolytons) web site
3) New Trade Goods (enough to make for the 4 per terrain type?), perhaps also from a poll.
4) New Improvement Buildings graphics
5) New Wonders graphics
6) New Tile Improvements graphics
7) Other miscellaneous graphics
8) An in-game editor that would:
a) Allow for modifying all unit statistics, tile and building improvement statistics, and wonder effects
b) Enable modifying which advances enable what units, improvements, etc.
c) Add advances, modify tech tree
d) Add whetever new graphics Activision made availbable with the pack
e) Add approximately 5 scenarios that show the user the versatility of the new graphics and mods
f) Allow for modifying terrain values, how much river spaces there are on the map, how often a unit obtains veteran status, and other miscellaneous items
All graphics would be in addition to the existing ones, of course. Any play balance issues thus affected would be left solely up to the user. S/he would be allowed to make the game as imbalanced as s/he wished.
This expansion pack would be geared toward the casual (or not so casual) mod maker. It would not be everything for everone, especially those hackers and crackers out there who want to basically change the fundemental game mechanics of CTP2.
The editor would make file extensions, placement of files and other technical items transparent to the editor user. The editor would NOT support third party graphics, slic modifications, and other tamperings with miscellaneous text files. This would help Activision stay sane and not have to provide technical support for such tamperings.
SSI's "Reach for the Stars" editor is an excellent example of what I'm talking about: an easy to use interface and incredible versility within the constraints of existing game mechanics. You can create entire new species and tech trees (or modify existing ones) with simple buttons. Scenario creation is wonderful. Replayability is, therefore, excellent.
Thus, Activision could incredibly increase the replayability of CTP2 and allow for an amazing array of officially (or maybe not) supported, user-made scenarios. They could even have contests for such.
In one fell swoop, Activision could increase profits, increase enthusiasm and notoriety for the game, and immensely increase CTP2s replayability.
I would gladly pay $40 to $50 for such an expansion pack!
How about you?
(Mark G, if this post generates interest, could you make it known to Activision?)
<font size=1 face=Arial color=444444>[This message has been edited by Colonel Kraken (edited December 09, 2000).]</font>
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