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  • MinMOD

    I'm eagerly awaiting Wes's new mod, which should add all kinda nifty things to the game, but --

    I'd also like to see a mod that takes a minimalist approach. CtP2 is quite good, and I think with just a few tweaks could be great. My main inspiration is CD's mod for CtP1.

    The approach would be, don't fix it if it ain't broken.

    So, given that, what would a minimalist Mod have to do to contain to enhance the game while not going too far afield?

    Some things that occur to me, in no particular order:

    <ul>[*]Fix the tech tree by adding a Medieval age and an Industrial age.</li>[*]Make muskets (infantry) available later than cannon - considerably later.</li>[*]Restore the lost legion!</li>[*]Add Fundamentalism for a modern religious government, and maybe (as someone else suggested in another thread) a futuristic religious government as well such as Theotopia.</li>[*]Bring in Harlan's new city sprites.</li></ul?

    Any other suggestions or comments on the above? I'm sure I've missed a few things...
    Lev Koszegi

  • #2
    On a related note, I'd find it interesting to play a scenerio in which the game's play time is shortened as much as possible (by increasing unit speed, city production and science and eliminating some techs and wonders perhaps) without making a huge change to the game objectives.

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