Announcement

Collapse
No announcement yet.

Map.txt and its uses

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    TheBirdMan,

    In CtPII you can, you can put a file turnlenth.txt in your standard scenario folder (scen0000) in which you have complete freedom to set the 'date' on a turn to turn basis. Works fabulously

    ------------------
    "The most likely way for the world to be destroyed, most experts agree, is by accident. That's where we come in; we're computer professionals. We cause accidents." - Nathaniel Borenstein
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

    Comment


    • #17
      Well as far as it goes ,I think I'll limit my map sizes to 140 x 280 anything larger and the generator gets mighty touchy.....course i'm still going to tweak it until I get the kinds of maps I want.
      And Skprpion thanks for the info....one thing though do you happen to know the max values the variables will go to....crashing the exe ...reloading...ad infinitum gets old real fast

      ------------------
      I'm not paranoid I KNOW they're watching me
      EdCase
      I'm not paranoid I KNOW they're watching me
      EdCase

      Comment


      • #18
        I have to say I went through and made similar changes, based on what you wrote here, and I was very pleased. I had the same splotchy pattern you were talking about. I did things slightly different though. I made the map.txt and Const.txt default sizes as follows-

        Small....35 x 70
        Medium...70 x 140
        Large....140 x 280
        Huge.....210 x 420

        In the Map.txt I basically doubled and tripled the values accordingly and everything has worked out beutifully. We'll see how it keeps working. Thank you for the info.

        ------------------
        Yours in gaming,
        ~Elucidus
        Yours in gaming,
        ~Luc

        Comment


        • #19
          Ed,

          Are you talking about the variables which Elucidus mentioned above (map.txt) or others?

          The problem is the AI doesn't know how to correctly play on larger maps. Tweaking the map.txt variables makes the generated map look better but it doesn't do anything as far as actually playing the game. There is so many variables used throughout the game that it is vitually impossible to change them all. The human is smart enough to get around this but the AI is not. The bigger you go, the worse you skew the game playability.

          I know where you are coming from though. I spent 6 weeks straight learning the correct way of doing everything. Change, crash, reboot, change, crash, reboot, change, crash, reboot......

          The real fun part is when you try to get others to play the game. That is where you learn the most. If you want others to be able to play your scenario, only create it with the default installation. You can't create scenarios utilizing mods unless it is specifically for that mod.

          [This message has been edited by skorpion59 (edited December 06, 2000).]
          Don,
          CtPMaps (Hosted by Apolyton)

          Comment

          Working...
          X