Here are the basic modifications I have made and I hope to add a new unit or two once I learn how others succeeded in doing so. And hopefully I'll be able to play CTP II once I find the solution to the "Ruin Bug".
Anyways, here is basic modifications list.
UNITS
Abolitionist - changed its enable advance from Classical Education to Age of Reason and changed its obsolete advance from none to Oil Refining (this does not make sense but I just can't stand having useless Abolitionists available after Emancipation Act is completed)
Archer - changed its obsolete advance from Cannon Making to Gunpowder (minor change)
Battleship - changed its movement points from 5 to 6 and changed its obsolete advance from none to Plasma Weaponry
Cannon - changed its obsolete advance from Cybernetics to Explosives
Carrack - changed its attack from 0 to 10 and changed its obsolete advance from Internal Combustion to Naval Tactics
Catapult - changed its obsolete advance from Explosives to Cannon Making
Cavalry - changed its obsolete advance from Fusion to Tank Warfare
Coracle - changed its attack from 0 to 10
Destroyer - changed its obsolete advance from Plasma Weaponry to Ultra Pressure Machinery
Diplomat - changed its enable advance from Bureaucracy to Writing and changed its movement points from 1 to 2
Fire Tireme - changed its obsolete advance from Modern Metallurgy to Gunpowder
Hoplite - changed its obsolete advance from Gunpowder to Feudalism
Hover Infantry - changed its attack from 80 to 65 (how could it be more powerful than the Fusion Tank?) and changed its defense from 50 to 40
Ironclad - changed its bombardment abilities from none to ability to bombard land (but not mountains) and bombard water
Knight - changed its obsolete advance from Tank Warfare to Cavalry Tactics
Longship - changed its attack from 0 to 10 and its defense from 10 to 5 and changed its obsolete advance from Internal Combustion to Naval Tactics
Machine Gunner - changed its enable advance from Industrial Revolution to Mass Production and changed its defense from 30 to 40
Mounted Archer - changed its obsolete advance from Tank Warfare to Gunpowder
Pikeman - changed its obsolete advance from Fascism to Cavalry Tactics
PT Boat - changed its attack from 50 to 55 and its defense from 40 to 30 and changed its obsolete advance from Plasma Weaponry to Guided Weapon Systems
Samurai - changed its obsolete advance from Industrial Revolution to Gunpowder
Ship of the Line - changed its obsolete advance from Mass Production to Internal Combustion (minor change) and changed its bombardment ability to land (no mountains) and water - also changed its transportation ability from 0 capacity to 3 units capacity
Troop Ship - changed its defense from 10 to 15
Urban Planner - changed its enable advance from Adv. Urban Planning to Explosives
Warrior - changed its obsolete advance from Gunpowder to Monarchy
BUILDINGS
Factory - changed its production bonus from +15% to +25%
Robotic Plant - changed its production bonus from +15% to +25%
WONDERS
Chichen Itza - changed its obsolete advance from none to Age of Reason and increased its crime reduction from -30% to -50%
Emancipation Act - changed its enable advance from Age of Reason to Industrial Revolution
Great Wall - changed its military readiness cost reduction from -25% to -75%
London Exchange - changed its brokerage bonus from +50% to +100%
Penicillin - changed its civilization happiness bonus from +0 to +5 (keeping the growth bonus with it)
ADVANCES
Communism - changed its pre-required advances from Banking and Industrial Revolution to Economics and Industrial Revolution (minor change)
Fascism - changed its pre-required advances from Theology and Gunpowder to Industrial Revolution and Mass Media
TERRAIN
Beach - increased food amount from 10 to 15
Continental Shelf - increased food amount from 5 to 10 and increased shield amount from 10 to 15
Coral Reefs - increased gold amount from 5 to 10
Deep Water - increased shield amount from 10 to 15
Desert - increased food amount from 0 to 5 and increased shield amount from 0 to 5
Desert Hill - increased food amount from 0 to 5
Desert Mountain - increased shield amount from 10 to 15
Forest - increased shield amount from 5 to 15
Glacier - increased shield amount from 0 to 5
Hill - increased shield amount from 10 to 15
Jungle - increased food amount from 5 to 10 and increased shield amount from 10 to 15
Kelp Bed - increased food amount from 15 to 20
Mountain - increased shield amount from 15 to 20
Shallow Water - increased food amount from 10 to 15
Tundra - increased food amount from 0 to 5
These are all the basic modifications I have made thus far. The ones that are not listed in each category are ones which I did not modify. Government and Tile Improvement are two categories I left unmodified completely.
Please let me know what you think about these modifications. Anything I should correct or that you particularly liked or hated which I did? thanks
Anyways, here is basic modifications list.
UNITS
Abolitionist - changed its enable advance from Classical Education to Age of Reason and changed its obsolete advance from none to Oil Refining (this does not make sense but I just can't stand having useless Abolitionists available after Emancipation Act is completed)
Archer - changed its obsolete advance from Cannon Making to Gunpowder (minor change)
Battleship - changed its movement points from 5 to 6 and changed its obsolete advance from none to Plasma Weaponry
Cannon - changed its obsolete advance from Cybernetics to Explosives
Carrack - changed its attack from 0 to 10 and changed its obsolete advance from Internal Combustion to Naval Tactics
Catapult - changed its obsolete advance from Explosives to Cannon Making
Cavalry - changed its obsolete advance from Fusion to Tank Warfare
Coracle - changed its attack from 0 to 10
Destroyer - changed its obsolete advance from Plasma Weaponry to Ultra Pressure Machinery
Diplomat - changed its enable advance from Bureaucracy to Writing and changed its movement points from 1 to 2
Fire Tireme - changed its obsolete advance from Modern Metallurgy to Gunpowder
Hoplite - changed its obsolete advance from Gunpowder to Feudalism
Hover Infantry - changed its attack from 80 to 65 (how could it be more powerful than the Fusion Tank?) and changed its defense from 50 to 40
Ironclad - changed its bombardment abilities from none to ability to bombard land (but not mountains) and bombard water
Knight - changed its obsolete advance from Tank Warfare to Cavalry Tactics
Longship - changed its attack from 0 to 10 and its defense from 10 to 5 and changed its obsolete advance from Internal Combustion to Naval Tactics
Machine Gunner - changed its enable advance from Industrial Revolution to Mass Production and changed its defense from 30 to 40
Mounted Archer - changed its obsolete advance from Tank Warfare to Gunpowder
Pikeman - changed its obsolete advance from Fascism to Cavalry Tactics
PT Boat - changed its attack from 50 to 55 and its defense from 40 to 30 and changed its obsolete advance from Plasma Weaponry to Guided Weapon Systems
Samurai - changed its obsolete advance from Industrial Revolution to Gunpowder
Ship of the Line - changed its obsolete advance from Mass Production to Internal Combustion (minor change) and changed its bombardment ability to land (no mountains) and water - also changed its transportation ability from 0 capacity to 3 units capacity
Troop Ship - changed its defense from 10 to 15
Urban Planner - changed its enable advance from Adv. Urban Planning to Explosives
Warrior - changed its obsolete advance from Gunpowder to Monarchy
BUILDINGS
Factory - changed its production bonus from +15% to +25%
Robotic Plant - changed its production bonus from +15% to +25%
WONDERS
Chichen Itza - changed its obsolete advance from none to Age of Reason and increased its crime reduction from -30% to -50%
Emancipation Act - changed its enable advance from Age of Reason to Industrial Revolution
Great Wall - changed its military readiness cost reduction from -25% to -75%
London Exchange - changed its brokerage bonus from +50% to +100%
Penicillin - changed its civilization happiness bonus from +0 to +5 (keeping the growth bonus with it)
ADVANCES
Communism - changed its pre-required advances from Banking and Industrial Revolution to Economics and Industrial Revolution (minor change)
Fascism - changed its pre-required advances from Theology and Gunpowder to Industrial Revolution and Mass Media
TERRAIN
Beach - increased food amount from 10 to 15
Continental Shelf - increased food amount from 5 to 10 and increased shield amount from 10 to 15
Coral Reefs - increased gold amount from 5 to 10
Deep Water - increased shield amount from 10 to 15
Desert - increased food amount from 0 to 5 and increased shield amount from 0 to 5
Desert Hill - increased food amount from 0 to 5
Desert Mountain - increased shield amount from 10 to 15
Forest - increased shield amount from 5 to 15
Glacier - increased shield amount from 0 to 5
Hill - increased shield amount from 10 to 15
Jungle - increased food amount from 5 to 10 and increased shield amount from 10 to 15
Kelp Bed - increased food amount from 15 to 20
Mountain - increased shield amount from 15 to 20
Shallow Water - increased food amount from 10 to 15
Tundra - increased food amount from 0 to 5
These are all the basic modifications I have made thus far. The ones that are not listed in each category are ones which I did not modify. Government and Tile Improvement are two categories I left unmodified completely.
Please let me know what you think about these modifications. Anything I should correct or that you particularly liked or hated which I did? thanks
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