I have a an idea - well ok, not a serious idea, but how about implementing feats of disasters in CTP II?
For instance, one feat of disaster could be called Florida Ballot Confusion. Upon changing your government to Democracy, for the next 20 turns, your civilization's happiness decreases by -10.
For instance, one feat of disaster could be called Florida Ballot Confusion. Upon changing your government to Democracy, for the next 20 turns, your civilization's happiness decreases by -10.
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