This being my first post, I'd like to start it by saying how happy I am that i'm not the only annoyed at the lack of offensive play by the AI. CtP was so annoying how a good friend at a peace level would send a single ship-of-the-line to bombard one of my cities. it was too easy to roll just one or two stacks against them, completely wiping them out before they had a chance to mobilize into an effective force. i remember the question being "what do i gain by starting a war?", but the AI has no ability to determine whether attacking someone strong is to their advantage. if possible, I'd like to see the AI only attack if its ready to fight or if the number of my units nearby is say less than 5. Is there any way to allow the max AI stack to be larger than the human player stack? And if the AI cant figure out how to follow fuel rules on planes, maybe planes should not be allowed by anyone. Nothing like getting my units kiled by some AI planes, then hearing them crash at the end of the turn.
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OH I almost forgot. As far as wonders go. There's just too many of them. Too many of them have benefits that I doubt were/are real. How did the Pyramids help with gold? And chichen itza deterred crime by killing the simplest offense. After a certain time, this wasnt allowed anymore yet in CtP2 it looks like it never expires. Most WoWs should in fact be nothing more than FoWs.
And they should take substantially longer to build than they currently do.
It appears that theres still no production penalty for switching the building queue before its finished.
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Since when has many of the wonders in any of the civ games been true to real life... The pyramids counting as graneries in all cities, or the great wall as city walls in all cities... The list goes on. Remember it is supposed to be fun, not real life. Although I agree that the cost could use a bit of an increase. I mean it should be next to impossible for me to build all the wonders in the game on impossible level. But so far that is exacly what I've done. Maybe if we added more wonders, so that the computer can build those while I am building the others, than the wonders wouldn't mean so much, and maybe there would be two or three superpowers in the world... Just some thoughts 'o mine.
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Yours in gaming,
~ElucidusYours in gaming,
~Luc
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Title: The Impossible Maps v0.1
Description: Official and Unofficial maps on Impossible difficulty level
Included maps:
- Samurai
The map from the Samurai scenario, with random civs on impossible difficulty level
- 6 Continents
A (not official) random map that looked nice to me...
- Small and Agressive
Command the Greeks against 7 agrresive civilizations on a small map
- The Craddle of Civilization
The Mediterranean Sea, made by hexagonian. Civs: Greece, Rome, Egypt, Persia, Assyria, Phoenicia, Israel, Zulu
Download from: http://apolyton.net/ctp2/downloads/maps/Impossible.zip
Notes:
1) It's far from complete, i'm posting this basically to show that you CAN offer a selection of civs in the start(see the Craddle map)
2) I'm sure that at least the Craddle map works as it is supposed to. The others I havent touched for a week and i'm not if there any problems with them...
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This is great, I will check it out.
You know if I spend enough time learning CtP2, by the time I am done, all the map work will be done.
On a more serious side, which of the Start Location options did you use on the cradle map. It would help in finding out what works and what doesn't work when creating map scenarios.
BTW, loved your readme file that came with it.
Don,
CtPMaps (Hosted by Apolyton)
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