I have resently compelted a WW1 scenario, on the Massive, north atlantic 210x210 map, However the game is un modified other then diplomod, extra nations and a few new civ's. The game is baddly in need of balancing, costs of units, buildings, science. Their abilities could be modified too. Britain is in constand riots for example.
It has a few bugs, such as not being able to play with out bugs unless your the blue nation. and trade routes don't work.
The Diplomacy needs to work faster, ie ask for allies to declare war strait away. not 10 turns later.
Make the russian go communist once they acheive it.
I was wondering what suggesting people may have for the improvment of the scenario, like unit, building modification, new units, improved dimplomcy, editiing or new government types.
WW1 is a turning point in history, and i intend the scenario to contuie from 1900 (WW1) onwards, so suggestions on modern units would be helpful too.
by the way im no programer i don't want theoritical suggestions just pratical ones. I spent ages finding out the 1900 politcal system just for fun so i would realy like to get this to work, any suggestions that might help would be great
It has a few bugs, such as not being able to play with out bugs unless your the blue nation. and trade routes don't work.
The Diplomacy needs to work faster, ie ask for allies to declare war strait away. not 10 turns later.
Make the russian go communist once they acheive it.
I was wondering what suggesting people may have for the improvment of the scenario, like unit, building modification, new units, improved dimplomcy, editiing or new government types.
WW1 is a turning point in history, and i intend the scenario to contuie from 1900 (WW1) onwards, so suggestions on modern units would be helpful too.
by the way im no programer i don't want theoritical suggestions just pratical ones. I spent ages finding out the 1900 politcal system just for fun so i would realy like to get this to work, any suggestions that might help would be great
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