Sorry about all that confusion Lung and Jon and Keygen. I finally got turn 2 and played it and pasted it on to Sophix.
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Death Match ver 1.1.2
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Turn 3 to Shavlor.
Can anyone tell me how with huge Cities surrounded by Advanced Mines a simple Artillary Unit can take 63 Turns to complete.
I cannot ever remember anything, WotW included, that ever had a timescale of 63 Turns! I dare not even begin to brood on the estimated completion date for a Tank but I think it was around 150.
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Personally, i think it's the fault of the creator . In the failed start to this game i lost units immediately due to being unable to support them. When i checked, my unit support was at 98% . That reminds me, i better check it in this game as my production is as slow as Jon's . Jon, it looks like you have no option but to go out and kill someone .
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Oh great just blame me for everything will you
My new set up is better as far as the city balances. but that is ver 1.2.1 not this game
Jon what gov are you running?
My production is pretty good as far as anarchy is concerned.
Jon I did add a lot of production for ver 1.2.1 so you do have low production right now. but you should have the most troops so I don't know why you don't just go take some cities.
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