Personally, i think the 24 hour rule is a bit harsh if you're imposing the AI on them, but not so much if using a reserve, as any reserve will do better than the AI, and can cause as little disruption as possible. This is also more seamless, as the preceding player only need send the turn to the reserve, rather than re-open the turn, attach the AI, try and replay all the moves exactly the same, and still have to send it to someone else anyway.
Of course, by the time the preceding player was contacted, the turn sent to the reserve, the reserve plays the turn, and the following player playing the turn, the original 24 hours would be much closer to 48 hours. If a player hasn't played within 48 hours, they can hardly complain when their turn was played with minimal interference. Consider this - the player following the player who originally didn't play their turn within 24 hours goes to play his turn, and has received his turn from the reserve, he just plays his turn as per normal as about 48 hours has lapsed since the player two before originally sent the turn on. This must be considered fair. However, if in the 2nd 24 hours, the missing player plays his turn and it arrives subsequently to the reserves playing of his turn, then the player obviously should ignore the reserve's turn and play the real player's turn instead. In other words, we get the 24 hour rule rolling, but the absent player realistically has closer to 48 hours to play it. In the event that he doesn't play it on time - big deal. The reserve is likely to have had only minimal impact on his turn. Having units' pathways and cities' build queues predetermined can reduce the impact to zero.
To be fair, however, leniency should be given to any player at war, as it requires a hands-on approach, and are far more crucial in determining who wins ultimately. This principle is likely to affect me more than anyone else, as i am followed by Paul, who consistently plays his turn within an hour of me sending it, so i would only have the time it takes to resend my turn to the reserve and the reserve play it. Being the great guy that i am
, i am prepared to cop this.
As for posting on the messageboard, i only get to check my e-mail once daily except for perhaps weekends, but as i have internet access at work, i check the messageboards constantly. Therefore i only tend to post my turns on weekends when i will not be checking the MB again in a few hours when i get to work. Again, Paul plays so fast that my posting from work the next morning is obsolete, and in any case i can confirm that he played it a few hours later anyway.
If you guys like, i can scout around for a sub for the game. It's not the occasional day that we wait, but the occasional week between turns that's killing this game. Phew! Time for caffeine fix, i think
Of course, by the time the preceding player was contacted, the turn sent to the reserve, the reserve plays the turn, and the following player playing the turn, the original 24 hours would be much closer to 48 hours. If a player hasn't played within 48 hours, they can hardly complain when their turn was played with minimal interference. Consider this - the player following the player who originally didn't play their turn within 24 hours goes to play his turn, and has received his turn from the reserve, he just plays his turn as per normal as about 48 hours has lapsed since the player two before originally sent the turn on. This must be considered fair. However, if in the 2nd 24 hours, the missing player plays his turn and it arrives subsequently to the reserves playing of his turn, then the player obviously should ignore the reserve's turn and play the real player's turn instead. In other words, we get the 24 hour rule rolling, but the absent player realistically has closer to 48 hours to play it. In the event that he doesn't play it on time - big deal. The reserve is likely to have had only minimal impact on his turn. Having units' pathways and cities' build queues predetermined can reduce the impact to zero.
To be fair, however, leniency should be given to any player at war, as it requires a hands-on approach, and are far more crucial in determining who wins ultimately. This principle is likely to affect me more than anyone else, as i am followed by Paul, who consistently plays his turn within an hour of me sending it, so i would only have the time it takes to resend my turn to the reserve and the reserve play it. Being the great guy that i am
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As for posting on the messageboard, i only get to check my e-mail once daily except for perhaps weekends, but as i have internet access at work, i check the messageboards constantly. Therefore i only tend to post my turns on weekends when i will not be checking the MB again in a few hours when i get to work. Again, Paul plays so fast that my posting from work the next morning is obsolete, and in any case i can confirm that he played it a few hours later anyway.
If you guys like, i can scout around for a sub for the game. It's not the occasional day that we wait, but the occasional week between turns that's killing this game. Phew! Time for caffeine fix, i think
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