Jon, guys, sorry, I've been ill for a few days, and was watching my email for alerts on the game. Nothing there. I'll forward the game turn as it stands to Jon as soon as I get home this evening. (About 7 hours from posting time of this message) - I'll post here when I've sent it, to be on the safe side.
Announcement
Collapse
No announcement yet.
Jon's PBEM Turns
Collapse
X
-
Hi Guys.
At last we have action.
Brian is disbanded, apart from his Transport which the AI refused to let me do but I'll just set it to AI next time round.
TURN 0 SENT TO DON AT LONG LAST!!!!!
Maybe we'll reach Turn 2 by Christmas?
Sorry for all the hold up's.
Comment
-
I did a test run on putting an unsupported transport on autopilot and the AI did not like it one bit so until it dies a natural death the ghost ship of the Americans must remain human so just play and end the turn and in three turns it will be gone.
Demos the turn should be sent to Hex not Macchu as he was the original non-starter!
Comment
-
Turn 1 ==> Macchu Picchu
Strange thing has happened. My settlers look like settlers, yet the panel tells me that they are nobles. Also my ship is a siege engine, and so as it's in the middle of a load of water, it can't move. Hmmm
[This message has been edited by Demosthenes99 (edited December 02, 1999).]
Comment
-
Jon, check your email about the game...Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
Comment
-
I ran my turn Friday - here's what happened.
I had settlers who had not built any cities on the second turn. They should of had 25 movement points per unit - but they all had movement of 1. Happiness for my built cities was also much lower than anticipated.
See also Demos's post previous to mine regarding the problems he had on his turn.
The guess here is that somebody had CDs mod on his system and the coding for that overwrote the coding in the game.
I think this will cause problems down the line with each person having a different setup. Personally, I don't want to play a game for 10-15 turns and have the game crash, which is what I believe will happen here.
Jon is hopefully working on this issue.Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
Comment
Comment