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Starting Semi Accelerated PBEM game.

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  • #16
    To all,
    A couple of suggestions for the game.

    We agree not to attack each other for the first 3 turns. That will allow everyone to start off on even footing (more or less) Theoretically, the knight can wipe out a couple of his opponent's settlers on the first turn, if he is fortunate enough to run into them. After that - its open season.

    Read Monkey's rules for email game. I saw that a while back - don't know where it is. Can anyone get a copy of them?

    Good job, Sophantral, on the mod.
    By the way, my leaders name will be Hextapul.

    Do you have the files that need to be replaced in the ctp_data folder? I might be starting an email game with a friend of mine. email them to me, if possible.

    Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
    ...aisdhieort...dticcok...

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    • #17
      Here's the gist of Monkeys PBEM rules. Of course these are open for discussion/changes.

      Each time a player makes a turn, he/she must post a reply on a running thread which the host has created on Apolyton indicating the current turn number/year and the player that the he/she has passed the turn to.

      eg fred has just completed turn 53(year 1010BC) and passed the game to Samantha.
      fred will post on a thread in Apolyton with something like this:

      "Turn 53/1010BC Fred=>Samantha"

      This method of posting at Apolyton is to keep track of where the game is at. Players can easily see where the game is at and when they can expect to see their turn next.

      In the event of unforseen departure, notify the host first. Then depending on the circumstance there are three options

      The host can either decide to replace the leaving player with another player of the leaving player's choice. This temporary player will agree to play the leaving player's turns only for the period of abscence.

      The host can recommend the leaving player to attach an ai to his civ. (Not sure if this works in PBEM) ie the ai controls the leaving player's civ for the time of abscence.

      The host can completely replace the leaving player with another player(human or ai) if a player decides to completely drop out. This is drastic move and I hope it never happens in PBEM

      If a player feels that he must notify the other players about his abscence then he must either post at the running thread at Apolyton or request that the host informs the other players.

      I would encourage all players to get into the spirit of civilization and start roleplaying. Imagine that you're the ruler of a real nation, what would you say to a neighbour ruler and how would you address him? What would your battle reports be like and how would you update the progress of your civs? Have a look at the thread "Tales of the diplomatic front II" in the civ2 multiplaying forum if you don't know what I am talking about.

      Don't be too obsessive about trying to destroy the other civs. Try not to use cheap tactics (ICS Infinite City Sleaze comes to mind) when you are playing. How would you like it if you had been happily playing for a few months and managed to reached up to the 150th turn only to have some pkiller come along and destroy your civ in 5 turns? Not fun, I'm sure you will agree. Play not to win, but for enjoyment.

      When you get your file, play the turn one time. When you make a move, you must commit to it. Do not restart the turn if you do something stupid or rash, or restart the turn to widen your intellegence (i.e. move units to see a hidden tile and then restart your turn to scope out other hidden tiles).

      Flaming, bad language, racial slurs, excessive gloating will not be tolerated. Show some consideration and respect for your fellow players.

      Sophanthro,
      Can you also give us the game settings before we start?

      Option: Maybe you can choose 2 setups, give us a chance to vote on them and then, in case of a tie, open it on the forum to the first non-playing person who responds.

      By the way, the new scenerio with xtra gold is fine with me.

      "I'm not dead yet!"
      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
      ...aisdhieort...dticcok...

      Comment


      • #18
        After very quick read of Monkeys Rules the seem very good, and will most likely be used in the Semi-Accelerated PBEM game.

        Hexagonia I'll email you the files you need to replace, as well as post them on the site where you downloaded my rippoff Scenario.
        When I get home from work. BTW there the same files from the Dutcheeses Scenario for PBEM.
        http://www1.50megs.com/ctp

        One other thing did all of you get my email, Ive only got one reply. I was hoping to start the ASAP.

        I'll mail out another batch with an options on final settings, please respond even if you have no opinion.

        Sophanthro


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        • #19
          Wow Hex thats quite a lot of rules and stuff.
          And as for the rule no fighting until 3 turns are up that is pointless for two reasons first the knight last until the fourth turn
          And second and much more important the knight has zero attack, zero deffence, zero firepower, and one HP. And even if he can take unoccupied cities you get a phalanx to guard your city. And second I don't quite understand your comments about not trying to kill other with occession and PKers this is not Diablo the whole idea of this game is to win either with science or with Bloodlust.
          Note on trying to go to complete war:
          It is very hard to mantain a healthy civ and war at the same time since your units cost you gold (slowing down your science) and they also cost you production(slowing down building and PW)
          Thats all for me for now.Sorry for rambling
          Lets play!

          Comment


          • #20
            Shavlor,
            Didn't realize that the Knight was so weak, in terms of attack, so nevermind about that one...

            I cut and pasted the rules from a previous post. Didn't look too closely at that one rule. I do agree, whats the point of playing if you are not going to try to defeat someone by going to war with them.

            I haven't received any files from you Sophanthro, make sure you are sending to hexagonia@yahoo.com. The email activated from the icon at the top of my posts is an email file that I rarely use (if that was the one you were using).
            Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
            ...aisdhieort...dticcok...

            Comment


            • #21
              I've chatted with Sophranto via ICQ and am easy with the rules and setup except for the dual start idea. Someone will always prefer one over the other so I say like it or lump it!
              I am starting a new thread after writing this for another PBEM game called 'New PBEM', very original I know, but it will be straight Dutcheese without any mods or preconditions.

              Comment


              • #22
                You all recieved this by email just posting it in case Im using an Address that the person doesn't use any more.

                Sorry about the long letter but I think it Sums everything up.

                The Game sould start Monday noon when I'll take my first turn.

                In Order By Turn
                Player CiV Email
                Sophix Assyrian heil3297@kutztown.edu
                Shavlor Roman Derek_bk@Hotmail.com
                Jon Australians jonfurderer@freeuk.com
                Demosthenes99 Welsh ender@wiggin99.fsnet.co.uk.
                Fire Red Ram Native American fireredram@aol.com
                Hextapul Mayan hexagonia@yahoo.com

                OK Ive Decided on what the settings are gping to be no more voting
                sorry.

                Game Level: Emporer
                Map Size: Huge
                map features
                Wetness right in the middle
                Warmth also in the middle
                Water amount 3 to left of the middle (more water)
                Continents 3 to right of middle (more continent fewer Islands)
                Diversity of Terrain 3 to right of middle (more diverse)
                Goods 3 to Right of middle (more goods)
                No AIs (for a laugh, play this scenario in single player and show
                map watch the way the AI handles starting with this many settlers
                6 players
                Barbarians= Restless Tribes
                Random Earth World
                Polution on
                Bloodlust off


                Rules for the Semi Accelerated PBEM game

                When you get your file, play the turn one time. When you make a
                move, you must commit to it. Do not restart you turn. The only
                exceptable reason for playing a turn over again is the computer
                crashing.

                Each time a player makes a turn, he/she must post a reply on a
                running thread which the host has created on Apolyton indicating
                the current turn number/year and the player that the he/she has
                passed the turn to.

                In the event of unforseen departure or any days you wont be able to
                take, post it on the Forum.

                If the Departure is permanent than attach an AI to your player, and
                than then will open the Game up to a new player to join

                If the Departure is for a while, but you want to continue later find
                some one to replace your player or let the AI (not advisable) play it
                out, or let the host, me find a player.

                If you let your turn sit for more than 24 hours without sending
                anything to me or posting on the thread your turn will have an AI
                attached by the previous player (Hexagonia if your turn falls on say
                a Sunday night you'll have until Tuesday Midnight; etc.)

                Try to take your turns ASAP so the game can move as fast as
                possible.

                Don't make the game suck for anyone; of course if they stand in
                your path of Global Domination killing them is no crime.

                Sorry for lengthy discussion on rules.

                Sophanthro

                P.S Role playing makes the game more fun. Some of the
                newspapers Ive read in other PBEM games were quite enjoyable.

                Comment


                • #23
                  A couple of other things to add

                  Starting Gold=5000
                  Starting Units=5000
                  Starting units
                  5 super settlers founding cities of three
                  1 Super knight
                  1 super transport
                  (all unit 'super' units have zero attack, defense etc. but have great movement recomend players download scenario apply the setting in the last post and test a strategy.

                  Sophanthro

                  basicly the updated scenario at
                  www1.50megs.com/ctp

                  ------------------
                  "Rule by the Wise, for the Wise, Of the Wise, over the plebs."


                  Comment


                  • #24
                    Demosthenes99 please respond!

                    I have you gotten my emails. Your email is ender@wiggin99.fsnet.co.uk right

                    Does anyone know if he uses a different account.

                    Starting monday I'll open the game up to whatever player wants to play. At which time
                    it will be first come first serve.

                    Comment


                    • #25
                      Ok
                      All players accounted for.
                      the Game starts monday noon EST (5 pm GMT) I will take my turn then pass it to Shavlor, who pass it to Jon, Etc.

                      Important note:
                      To attach an AI if the player is absent for no apparent reason within 24( Hexagonian is an exception having until Tuesday 12am EST, Thursday, or Saturday.)

                      This is command in chat window (too get there press the ' key) tyoe /attach number of player.
                      i.e. /attach 1

                      this will attach an AI to me Sophix

                      To unattach type /dettach #.

                      The Players # are
                      1 Sophix
                      2 Shavlor
                      3 Jon
                      4 Demosthenes
                      5 Fire Red Ram
                      6 Hextapul (Hexagonian)

                      in respect to the position in turn taking

                      Sophanthro

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                      • #26
                        *bump*

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