Created Quick Start the scenario.
dutcheesescenariopak6.zip
Designed for PBEM games and shorter game play.
Start in 1500 AD with 24 advances, 10,000 public works, 10,000 gold, 10 settlers, a knight, and a transport.
The first 10 cities created by each player auto grow to size 5 if built before turn 4.
Beginning special units posses extended movement, 0 firepower, and 1 hitpoint. Knight and transport are removed at turn 3.
Uses random map features.
dutcheese
[This message has been edited by dutcheese (edited September 15, 1999).]
[This message has been edited by dutcheese (edited September 18, 1999).]
[This message has been edited by dutcheese (edited September 18, 1999).]
[This message has been edited by dutcheese (edited September 19, 1999).]
[This message has been edited by dutcheese (edited September 23, 1999).]
dutcheesescenariopak6.zip
Designed for PBEM games and shorter game play.
Start in 1500 AD with 24 advances, 10,000 public works, 10,000 gold, 10 settlers, a knight, and a transport.
The first 10 cities created by each player auto grow to size 5 if built before turn 4.
Beginning special units posses extended movement, 0 firepower, and 1 hitpoint. Knight and transport are removed at turn 3.
Uses random map features.
dutcheese
[This message has been edited by dutcheese (edited September 15, 1999).]
[This message has been edited by dutcheese (edited September 18, 1999).]
[This message has been edited by dutcheese (edited September 18, 1999).]
[This message has been edited by dutcheese (edited September 19, 1999).]
[This message has been edited by dutcheese (edited September 23, 1999).]
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