I had this same problem with 1 vs 1 multiplayer games on Civ2:MGE. It seems that in every 1 vs 1 game I've played, one human player, due to random circumstance, gets a better start than the other the other, and is ahead for the rest of the game, usually by a very large margin.
Even though both players are equally skilled at the game, the other human player has no chance at making a come back.
The random factors at the start of the game are:
1. The terrain near your first settler(s) (greatly affects how fast your first few cities grow).
2. Your proximity to hostile enemies.
3. How much luck you have with goodie huts.
I know the real world isn't fair, and some civs do just have better luck than others, but for a game, it's nicer when it's a question of skill rather than a toin coss.
When you've got more than 2 human players, things can even out a bit if the less powerful band together against the more powerful civ(s). But still, being ahead in the PowerGraph doesn't seem like so much a testament to a player's skill as it is a sign of how good his start-of-game factors were.
I've found that taking out Stonehenge from the game can keep the more powerful player from getting WAY higher ahead, but it still doesn't solve the problem.
Any thoughts?
Even though both players are equally skilled at the game, the other human player has no chance at making a come back.
The random factors at the start of the game are:
1. The terrain near your first settler(s) (greatly affects how fast your first few cities grow).
2. Your proximity to hostile enemies.
3. How much luck you have with goodie huts.
I know the real world isn't fair, and some civs do just have better luck than others, but for a game, it's nicer when it's a question of skill rather than a toin coss.
When you've got more than 2 human players, things can even out a bit if the less powerful band together against the more powerful civ(s). But still, being ahead in the PowerGraph doesn't seem like so much a testament to a player's skill as it is a sign of how good his start-of-game factors were.
I've found that taking out Stonehenge from the game can keep the more powerful player from getting WAY higher ahead, but it still doesn't solve the problem.
Any thoughts?
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